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Optional rule suggestion re:upgrades

 
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Optional rule suggestion re:upgrades - 3/14/2019 8:15:59 PM   
Majick

 

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Hi Devs,

I'm finding it a little bit harsh that when I upgrade a unit that also needs reinforcements it take two full turns to do both.

Would it upset the balance if there were to be an optional rule that units get reinforced to max possible at the same time as they are upgraded (with the costs added together)?

Thanks for a great game!
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RE: Optional rule suggestion re:upgrades - 3/14/2019 10:00:39 PM   
PvtBenjamin

 

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Seems like a reasonable idea.

B&H will know the ramifications.







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RE: Optional rule suggestion re:upgrades - 3/17/2019 12:57:25 PM   
Emporer

 

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quote:

ORIGINAL: PvtBenjamin


Seems like a reasonable idea.

B&H will know the ramifications.







I dont agree, to reinforce and/or upgrade a unit is timeconsuming espcially for units with vheicles as armor or others. Need of traing etc for the new weapon, euqipments and for training the recruits. My opiniun is that its good as it is. It also leave you to a choice to continue fight or reinforce or upgrade.

Cheers

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RE: Optional rule suggestion re:upgrades - 3/17/2019 1:29:56 PM   
Taxman66


Posts: 1221
Joined: 3/19/2008
From: Columbia, MD. USA
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Ican see the arguement both ways. When you reinforce, you could do so with the latest equipment.

In particular I would like to be able to reinforce/repair a carrier and it's air wing in the se turn. Don't see why you couldn't have the replacement planes be made ready at the same time.

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RE: Optional rule suggestion re:upgrades - 3/17/2019 1:51:55 PM   
PvtBenjamin

 

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quote:

ORIGINAL: Taxman66

Ican see the arguement both ways. When you reinforce, you could do so with the latest equipment.

In particular I would like to be able to reinforce/repair a carrier and it's air wing in the se turn. Don't see why you couldn't have the replacement planes be made ready at the same time.




Also agreed. The only downside I can imagine to upgrade & reinforce is that it would tip the scales to much to Axis early & allies late when they each have an economic advantage.

Carrier idea a very good one and makes sense. Does the new release limit the amount of Naval reinforcements per turn like HQs?

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RE: Optional rule suggestion re:upgrades - 3/17/2019 4:27:59 PM   
Taxman66


Posts: 1221
Joined: 3/19/2008
From: Columbia, MD. USA
Status: online
Yes, but not like HQs. IIRC it's a maximum of 5 repair/turn for naval units (with Motor Torpedo boats an exception).
Hopefully this doesn't apply to air wings as well. That would make no sense.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

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