Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Movement Bias/Events Editor

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Movement Bias/Events Editor Page: [1]
Login
Message << Older Topic   Newer Topic >>
Movement Bias/Events Editor - 3/7/2019 11:18:43 AM   
mussey


Posts: 564
Joined: 12/2/2006
From: Cleve-Land
Status: offline
Quick question: I want to add an Event that reduces movement for Force 2 by 50% on GT2. Will Movement Bias allow me to do this? If so what do I put for the value? If this works, I assume I will need to cancel it after GT2?

Many thanks!

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"

Post #: 1
RE: Movement Bias/Events Editor - 3/7/2019 12:14:23 PM   
76mm


Posts: 3405
Joined: 5/2/2004
From: Washington, DC
Status: online
As far as I can tell, you can do this by setting the movement bias to 50%. What is GT2?

(in reply to mussey)
Post #: 2
RE: Movement Bias/Events Editor - 3/7/2019 1:15:57 PM   
larryfulkerson

 

Posts: 37486
Joined: 4/17/2005
From: Tucson, AZ
Status: online
It's 2 more than GT0. Game Turn X?

_____________________________

An neutron walks into a bar and orders a beer from the bartender. The neutron says "how much do I owe you?" The bartenders says "for you...no charge."

(in reply to 76mm)
Post #: 3
RE: Movement Bias/Events Editor - 3/7/2019 1:28:21 PM   
sPzAbt653


Posts: 8296
Joined: 5/3/2007
From: east coast, usa
Status: online
Suggest first changing FMB in the Editor. Pick a nice unit and check its' Movement before and after changes to make sure you have what you want. Then add your events. You don't cancel it, you add an event to raise it back up. Use the first procedure to determine the setting.

(in reply to mussey)
Post #: 4
RE: Movement Bias/Events Editor - 3/7/2019 7:00:56 PM   
mussey


Posts: 564
Joined: 12/2/2006
From: Cleve-Land
Status: offline
Excellent, I'm going to try this out tonight, will be interesting to see the results. Thanks!

Game Turn 2

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to sPzAbt653)
Post #: 5
RE: Movement Bias/Events Editor - 3/7/2019 8:49:54 PM   
mussey


Posts: 564
Joined: 12/2/2006
From: Cleve-Land
Status: offline
Yes, that worked. 50 = 50% movement points, followed by another event to restore it to full value.

Thanks to all!!

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to mussey)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Movement Bias/Events Editor Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094