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Front line Attrition - 3/5/2019 8:54:48 AM   
56ajax


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The manual says :

Units that begin their turn adjacent to enemy units during their logistics phase will suffer additional attrition losses representing low intensity combat, with approximately 0.30-0.50% percent of ground elements in a unit being destroyed, with the rest being disabled.

Can someone decipher this for me please. It is a touch ambiguous as there are 2 'their' in the above paragraph, not to mention the rest being disabled. The rest of what?

So I place a division next to an enemy unit and push F12 - End Turn, what happens attrition wise, and to whom?

Thx

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RE: Front line Attrition - 3/5/2019 9:19:33 AM   
EwaldvonKleist


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You hit end turn, enemy has his log phase and suffers attrition, he hits end turn, you have your log phase and suffer attrition.
It repeats until one waves the white flag :-)

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RE: Front line Attrition - 3/5/2019 9:20:39 AM   
EwaldvonKleist


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So place your units adjacent to enemy at the end of your turn to cause attrition.

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RE: Front line Attrition - 3/5/2019 9:51:39 AM   
56ajax


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Thx so if I place one div against say 9 enemy units, then all 9 suffer attrition...

and if i place 9 divs against one enemy div does enemy div suffer 9 x attrition?

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RE: Front line Attrition - 3/5/2019 9:59:55 AM   
xhoel


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quote:

ORIGINAL: 56ajax

Thx so if I place one div against say 9 enemy units, then all 9 suffer attrition...

and if i place 9 divs against one enemy div does enemy div suffer 9 x attrition?


I don't think the number of unit factors in how much attrition is taken. If you place 9 divisions against 1 enemy division, that division will suffer attrition but not 9 times the attrition. I might be wrong though.

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RE: Front line Attrition - 3/5/2019 10:11:06 AM   
56ajax


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Thats what I have assumed.

Any idea what the rest being disabled means? I would guess that FL Attrition is limited to 1 % with 0.3 to 0.5 being destroyed and the rest being disabled?? Sounds reasonable?



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RE: Front line Attrition - 3/5/2019 11:04:23 AM   
EwaldvonKleist


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1 div vs. 9 enemy divisions=9 enemy divisions suffer attrition, 1 times per each division
9 enemy divisions vs. 1 div of you=your div suffers 1 time attrition

Only the in contact/not in contact state matters, not the number of adjacent units AFAIk.





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RE: Front line Attrition - 3/6/2019 8:31:44 PM   
Saulust

 

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Hmmm, one thing I have noticed is that when you have thrashed the enemy ground forces to shells of their strength but say during periods of mud for example and you have to plant your 3 stack full strength divs next to them everywhere before a change in the weather allows you to resume offensive operations across the whole front line - the enemies attrition ratio can be like 10 to one in their favour!

This would imply that the best thing one can achieve with an army of trashed divs/bgds is to place it all against as many full strength enemy divs & stacks as possible to inflict correspondingly inverse attrition results.

Also in a micro sense, you might have the option to place a single rgmt/bgd/div against one solitary div or in a position against several or a stack of them, so to achieve disproportionally higher enemy attrition you could chose the latter, which if done often enough might sway the end result if you are lucky.

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RE: Front line Attrition - 3/6/2019 8:54:31 PM   
EwaldvonKleist


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quote:

This would imply that the best thing one can achieve with an army of trashed divs/bgds is to place it all against as many full strength enemy divs & stacks as possible to inflict correspondingly inverse attrition results.

Also in a micro sense, you might have the option to place a single rgmt/bgd/div against one solitary div or in a position against several or a stack of them, so to achieve disproportionally higher enemy attrition you could chose the latter, which if done often enough might sway the end result if you are lucky.

Exactly, and this tactic is used regularly!

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RE: Front line Attrition - 3/6/2019 9:04:15 PM   
Saulust

 

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Oh, its a regularly used tactic!

I only do stuff like that, placing a weak unit against an enemy bunch or stack of divs instead of against a solitary single div, more for placing ZOC costs of movement aims than to inflict attrition upon more enemy units and in total losses for the same likely losses in return, because just like earlier posters I thought that more enemy divs sitting against your one corresponded to more attrit attacks in return.

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RE: Front line Attrition - 3/7/2019 2:51:07 AM   
56ajax


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For a full strength German Inf Div, attrition will destroy between 5 and 7 ground elements with 40% of those being Support, approximately ok.

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RE: Front line Attrition - 3/8/2019 5:55:59 PM   
uw06670


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Sounds like a flawed mechanic

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RE: Front line Attrition - 3/9/2019 4:24:25 AM   
Zemke


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quote:

ORIGINAL: uw06670

Sounds like a flawed mechanic


I agree. It should be proportional or something like that.

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