From: Seattle, WA
Large stacks is the main thing that keeps me from playin DW, which is too bad because I think WEGO is the future of wargaming. BUT I dislike the
need to remember what units are buried deep in stack. It really takes some of the fun and realism away.
Here is my proposal.
-At scenario start the players should be allowed to MERGE a large unit with a smaller one(s), to simulate the attachment of support units or the creation of Kampfgruppen for the scenario duration.
- As this creates 'hybrid' units, Mergers should be allowed only in simple cases where there would be no need for additional complex rules. (I suggest AA, AT or tank platoons or companies to battalion sized units).
- Only mergers between same formation units allowed to avoid complexities in resource assignment.
This would make the game a lot more playable and more realistic in simulating the decisions of local theater/division level commanders.
Also, picked from the devs blog: "Saint Ruth is looking at the "Unit Breakdown/Build-up" question, and I am finishing the ALPHA versions of the air, land, and naval graphics. In the map department, I've finished the 2500-meter per hex maps (dry, mud, frozen) for the base game, and started to experiment with a 250-meter per hex version of the city of Stalingrad. We'll see where this grows."
Any comments/additional info? Btw love where the game is going with the EF addition.
< Message edited by governato -- 3/1/2019 5:51:14 PM >