Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS America (A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS America (A) Page: <<   < prev  3 4 5 6 [7]
Login
Message << Older Topic   Newer Topic >>
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/11/2019 11:54:30 PM   
rustysi


Posts: 5786
Joined: 2/21/2012
From: LI, NY
Status: offline
Don't overlook the fact that you'll need a lot more supply than China can possibly produce on her own. You've gotten some into Rangoon, but its only a drop in the bucket as to what will be needed. You've also got some units out of country (or are about to) IIRC, and the Burma Road is still open. Good, but that's not enough either.

If you haven't done so, start getting Ledo ready, and get whatever you have there to airlift supplies into China. Remember, bombers may also be used as transports. Every little bit helps. Supply is definitely going to be one of your most important shortages in China.

From what I've read in the forum you'll need a lot more than expected. Heck as a Japanese player I know I've used more than I thought to subdue the place.



_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to USSAmerica)
Post #: 181
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 12:08:19 AM   
BBfanboy


Posts: 12941
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: rustysi

Don't overlook the fact that you'll need a lot more supply than China can possibly produce on her own. You've gotten some into Rangoon, but its only a drop in the bucket as to what will be needed. You've also got some units out of country (or are about to) IIRC, and the Burma Road is still open. Good, but that's not enough either.

If you haven't done so, start getting Ledo ready, and get whatever you have there to airlift supplies into China. Remember, bombers may also be used as transports. Every little bit helps. Supply is definitely going to be one of your most important shortages in China.

From what I've read in the forum you'll need a lot more than expected. Heck as a Japanese player I know I've used more than I thought to subdue the place.



Playing against the AI I cleared Burma and the Burma Road, cleared most of the air and sea opposition and started bringing supply for China.
I brought convoys to Rangoon, convoys from Cape Town to south China ports, convoys from North America to southeast China ports and I am sure there was some overland supply moving from India through northern Burma to the Burma Road.
The convoys dumped around 4 million supply but between filling out units, building selected airfields and ports and repairing selected industry, it looked like my objectives were only about half done. The constant influx of raw recruits was keeping experience levels from rising above 50 and the Chinese were still lacking heavy weapons to compete with IJA tanks and artillery.
Eventually I just brought in US and British units with decent heavy weapons and tanks to roll up the Japanese. Combined with the Chinese units they were unstoppable.
P.S. didn't use air power that much - bases not built large and lack of air support were the main reasons. I did bring in lots of AAA to keep the Japanese air force at bay, but I think limited supply did more than anything to ground their aircraft.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 182
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 12:57:17 AM   
Aksully

 

Posts: 71
Joined: 2/16/2016
Status: offline

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: USSAmerica



Mike, I'll get a screenshot of China posted soon. My MLR is still only a rough goal in my mind so there's not much to show yet.



Alfred made a pretty good case for NOT forming a "main line of resistance". Instead he advocated concentrating Chinese units at key hexes and keeping a mobile reserve to respond to IJA attacks or hit weak parts of their lines.

In this link, zuluhour reposts Alfred's advice in post 1304 of the thread:

http://www.matrixgames.com/forums/tm.asp?m=4378420&mpage=44#


Curious to know if anyone whom employed this strategy ever took screenshots of unit positioning? Thx!

(in reply to BBfanboy)
Post #: 183
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 2:04:49 AM   
USSAmerica


Posts: 18149
Joined: 10/28/2002
From: Chapel Hill, NC, USA
Status: online

quote:

ORIGINAL: rustysi

Don't overlook the fact that you'll need a lot more supply than China can possibly produce on her own. You've gotten some into Rangoon, but its only a drop in the bucket as to what will be needed. You've also got some units out of country (or are about to) IIRC, and the Burma Road is still open. Good, but that's not enough either.

If you haven't done so, start getting Ledo ready, and get whatever you have there to airlift supplies into China. Remember, bombers may also be used as transports. Every little bit helps. Supply is definitely going to be one of your most important shortages in China.

From what I've read in the forum you'll need a lot more than expected. Heck as a Japanese player I know I've used more than I thought to subdue the place.




Yeah, I have no illusions of having anywhere near enough supply in China until a couple of years from now. I do have one Chinese unit of about a dozen eligible that has already crossed into Burma and is heading for India. 3 more will be one hex from the Burma border next turn and another 8 or so are following. They will essentially be the only Chinese units that draw replacements, once they get to the supply rich Calcutta area. The small amount of supply that will be available to units within China will be reserved for some selective fort building and feeding defenders. Very limited counter attacks will be ordered, such as the attempted spoiling attack on the Japanese armor at Nanyang next turn. The big goal here will be to hold out and survive.

I do have Ledo's airfield operating the first transport group already flying supply over the hump. The AF and forts are both building here and more Aviation support is on the way to keep larger and larger numbers of transports and bombers flying supply into China.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to rustysi)
Post #: 184
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 2:09:59 AM   
USSAmerica


Posts: 18149
Joined: 10/28/2002
From: Chapel Hill, NC, USA
Status: online

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

Don't overlook the fact that you'll need a lot more supply than China can possibly produce on her own. You've gotten some into Rangoon, but its only a drop in the bucket as to what will be needed. You've also got some units out of country (or are about to) IIRC, and the Burma Road is still open. Good, but that's not enough either.

If you haven't done so, start getting Ledo ready, and get whatever you have there to airlift supplies into China. Remember, bombers may also be used as transports. Every little bit helps. Supply is definitely going to be one of your most important shortages in China.

From what I've read in the forum you'll need a lot more than expected. Heck as a Japanese player I know I've used more than I thought to subdue the place.



Playing against the AI I cleared Burma and the Burma Road, cleared most of the air and sea opposition and started bringing supply for China.
I brought convoys to Rangoon, convoys from Cape Town to south China ports, convoys from North America to southeast China ports and I am sure there was some overland supply moving from India through northern Burma to the Burma Road.
The convoys dumped around 4 million supply but between filling out units, building selected airfields and ports and repairing selected industry, it looked like my objectives were only about half done. The constant influx of raw recruits was keeping experience levels from rising above 50 and the Chinese were still lacking heavy weapons to compete with IJA tanks and artillery.
Eventually I just brought in US and British units with decent heavy weapons and tanks to roll up the Japanese. Combined with the Chinese units they were unstoppable.
P.S. didn't use air power that much - bases not built large and lack of air support were the main reasons. I did bring in lots of AAA to keep the Japanese air force at bay, but I think limited supply did more than anything to ground their aircraft.


From reading late war AAR's, it seems that the Chinese forces, no matter how well supplied, will never be more than a complimentary force to other Allied units when it comes to a major offensive. Even if they are filled to full strength and completely supplied, they don't have the firepower.

Assuming I am able to hang onto some part of China, reopening the Burma Road and linking up with any Chinese survivors will be a priority. Of course, that's a ways down the road.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to BBfanboy)
Post #: 185
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 4:14:56 AM   
jdsrae


Posts: 329
Joined: 3/1/2010
From: The Land Downunder
Status: offline
Not just firepower, but also lack of combat engineers to reduce forts.
Throwing riflemen against fortified positions just ends up with lots of dead riflemen, as it should.
You might have higher priorities for them elsewhere, but if you can spare a few artillery and engineer units from other allies they can add a lot of value in China, as well as opening a road to get them there in the first place.
I’m no expert on Assam/Burma, but what I’ve read is that the US committed huge amounts of resources to the airlift, but relatively few land combat forces.
As Supreme Allied CinC you can adjust those strategic troop allocations how you see fit.
Are you thinking about any wildly ahistorical moves in this game?

_____________________________

Follow the Sapper

(in reply to USSAmerica)
Post #: 186
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 5:57:07 AM   
BBfanboy


Posts: 12941
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jdsrae

Not just firepower, but also lack of combat engineers to reduce forts.
Throwing riflemen against fortified positions just ends up with lots of dead riflemen, as it should.
You might have higher priorities for them elsewhere, but if you can spare a few artillery and engineer units from other allies they can add a lot of value in China, as well as opening a road to get them there in the first place.
I’m no expert on Assam/Burma, but what I’ve read is that the US committed huge amounts of resources to the airlift, but relatively few land combat forces.
As Supreme Allied CinC you can adjust those strategic troop allocations how you see fit.
Are you thinking about any wildly ahistorical moves in this game?

Leadership is also an issue. Not many really good leaders in China, but a number of half decent ones that can be effective once in a while. Depends a bit on the quality of the opposing leader as well as the AV balance.


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jdsrae)
Post #: 187
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 11:52:11 AM   
HansBolter


Posts: 6660
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline
I took a similar route to getting supply into China, opening up the Burma Road, setting up Continuous Supply convoys to Rangoon, dumping several million supply into Hong Kong and Shanghai once they were cleared.

In the way of Allied units sent to China I focused on what they lack and need most, Combat Engineers and Tanks.
I had plenty of raw Chinese AV, it was Combat Engineers I needed to reduce forts at siege locations and Tanks I needed for fast exploitation.

By the time I was able to send ground troops and dump supply into coastal bases, the air threat had diminished sufficiently that AA units weren't really needed. These are another critical unit type in short supply in China. The problem with getting any there early is there likely won't be enough supply to be able to use them effectively.

My game is at December 15th, 1945 and the the Chinese have liberated all but two bases in their country, Peiping, which is under siege and has had forts reduced to 7, and the base in the swamp south east of Changsha (can't recall name). Both bases will be cleared before the scenario ends on March 31st, 1946.

The Chinese also participated in the assault into Manchukou and hold several bases there. The unrestricted Chinese units attached to NCAC command have since been railed to Fusan and transported across the straits to Shimonaseki. I now have every nationality except Russians participating in te invasion of Japan. The Ruskis are prepping for an American amphibious transport mission to hit the the four bases surrounding the bay opposite Tokyo on the Sea of Japan side of the island. D-Day is set for the first week of January.

< Message edited by HansBolter -- 7/12/2019 11:59:19 AM >


_____________________________

Hans


(in reply to BBfanboy)
Post #: 188
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 12:52:08 PM   
USSAmerica


Posts: 18149
Joined: 10/28/2002
From: Chapel Hill, NC, USA
Status: online

quote:

ORIGINAL: jdsrae

As Supreme Allied CinC you can adjust those strategic troop allocations how you see fit.
Are you thinking about any wildly ahistorical moves in this game?


I don't know about anything wildly ahistoric as of now, other than a general intent to eventually launch a DEI offensive from Oz. I am absolutely going to keep my options open for any opportunity that presents itself down the road. I won't rule out a North Pac offensive, US troops fighting in Burma to reopen the Burma Road, etc. If China should be overrun by Japan before I can intervene, I can easily imagine robbing the CBI theater of forces to support Cent Pac or SW Pac offensives. Other than paying Political Points as needed to free up forces, I'm not going to constrain myself by political implications.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to jdsrae)
Post #: 189
RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS Am... - 7/12/2019 5:42:35 PM   
BBfanboy


Posts: 12941
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Yeah, because I was playing the AI and you are in PBEM the convoys to China, etc. are not likely to happen for a long time. I was mostly trying to show that 4 million+ supply is just a start on expanding the Chinese army. Every time you lose a Chinese unit, just think how much supply you are saving to put into the other units!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to USSAmerica)
Post #: 190
Page:   <<   < prev  3 4 5 6 [7]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: THREAD War: Mike & Mike - Mike Solli (J) vs. USS America (A) Page: <<   < prev  3 4 5 6 [7]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.145