Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

"Exclusive" weapons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Scenario School >> "Exclusive" weapons Page: [1]
Login
Message << Older Topic   Newer Topic >>
"Exclusive" weapons - 2/28/2019 1:56:42 PM   
StuccoFresco

 

Posts: 160
Joined: 9/17/2004
From: Italy
Status: offline
Hi all, it's me again bothering you all with modding questions.

Is it possible to make a weapon never fire at armored targets?

FOr example, if i mod an AT gun and I put 0 in SA Value cell, will this make the gun NEVER shoot at non-armored targets?

Also: does weapons with 0 AP/HEAT value fire at armored targets?

Thanks in advance.

Post #: 1
RE: "Exclusive" weapons - 2/28/2019 2:45:20 PM   
CapnDarwin


Posts: 7367
Joined: 2/12/2005
From: Newark, OH
Status: offline
Working off the top of my head here, but a 0 SA should not fire at soft targets and 0 AP/HEAT should not fire at armored targets based on ground target weapon types.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to StuccoFresco)
Post #: 2
RE: "Exclusive" weapons - 2/28/2019 2:51:37 PM   
StuccoFresco

 

Posts: 160
Joined: 9/17/2004
From: Italy
Status: offline
Thanks!

(in reply to CapnDarwin)
Post #: 3
RE: "Exclusive" weapons - 2/28/2019 6:54:22 PM   
StuccoFresco

 

Posts: 160
Joined: 9/17/2004
From: Italy
Status: offline
Uhm, a subunit with Type: Anti-Tank, Role: AT and SA: 0 keeps firing at enemy infantry... Why is that?

(in reply to StuccoFresco)
Post #: 4
RE: "Exclusive" weapons - 2/28/2019 8:00:38 PM   
CapnDarwin


Posts: 7367
Joined: 2/12/2005
From: Newark, OH
Status: offline
A couple possibilities:
1). There is a vehicle in the target unit.
2). There is another SA capable weapon in the shooter group.
3). I was wrong and need to review the code. Can you email me your test scenario so I can give it a look this evening?

Thanks.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to StuccoFresco)
Post #: 5
RE: "Exclusive" weapons - 2/28/2019 9:44:59 PM   
StuccoFresco

 

Posts: 160
Joined: 9/17/2004
From: Italy
Status: offline
Here: i've uploaded the scenario and the two custom nations' folders that goes in the Data folder.

I'm working on an ucronic 1940s gameplay with increased unit scale. I considered the hex scale to be 1000m instead of 500m, but of course i've left the original scale in the game files, making adjustments and handwaving "real" weapon ranges in favor of gameplay.


All in all i'm pretty satisfied with the testing i've done, despite needing much more testing, but the AT weapons targeting infantry subunits irks me a bit. At this point i fear non-AP units will fire at amored targets...

Attachment (1)

(in reply to CapnDarwin)
Post #: 6
RE: "Exclusive" weapons - 2/28/2019 10:57:16 PM   
CapnDarwin


Posts: 7367
Joined: 2/12/2005
From: Newark, OH
Status: offline
Got the files and looking at the scenario. I need to see if there is an error with the way the engagements are being reported or as it looks some code to allow for corner cases of SA fire versus low armored targets and AP being used against soft.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to StuccoFresco)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Scenario School >> "Exclusive" weapons Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102