Starter's must know

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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adarbrauner
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Starter's must know

Post by adarbrauner »

I think that first (unwritten?) rule a starter has to know, is that you cannot execute more than 3 (?) air missions whatsoever over the same hex per turn;

is it right?

that's particularly limiting for the German at turn one if he performed too much recon over hexes
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Dinglir
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RE: Starter's must know

Post by Dinglir »

Yes and no.

You can not normally do more than two bombing/recon missions pr hex. The exception is turn one, where this limitation is not in place for the Germans.

As for recon, you can usually get good results if you start reconning the nearby hexes.

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56ajax
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RE: Starter's must know

Post by 56ajax »

ORIGINAL: adarbrauner

I think that first (unwritten?) rule a starter has to know, is that you cannot execute more than 3 (?) air missions whatsoever over the same hex per turn;

is it right?

that's particularly limiting for the German at turn one if he performed too much recon over hexes

One could argue that the Axis doesn't need massive recon on T1 as you already know where the enemy is...(just start a campaign with no FOG and have a look)
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Crackaces
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RE: Starter's must know

Post by Crackaces »

Except detection levels affects combat.
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HardLuckYetAgain
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RE: Starter's must know

Post by HardLuckYetAgain »

ORIGINAL: 56ajax

ORIGINAL: adarbrauner

I think that first (unwritten?) rule a starter has to know, is that you cannot execute more than 3 (?) air missions whatsoever over the same hex per turn;

is it right?

that's particularly limiting for the German at turn one if he performed too much recon over hexes

One could argue that the Axis doesn't need massive recon on T1 as you already know where the enemy is...(just start a campaign with no FOG and have a look)

Soviet recon is POO POO on the other hand. So flying anything there just gives Germans free air wins. As such I pretty much don't fly recon at all once I have a decent defense with the Soviets(around turn 8-11). The best you are going to be able to do with the Soviets if you are looking for Armor/Moto is to fly a few and press CTRL + 3 and see what are armor/moto & start counting to meet the German armor/moto total. Otherwise your Soviet recon is going to show a blank counter in the majority of the recon flights.

I do fly Soviet recon to a hex I am going to ground attack to see if I can fly bombers to the hex without German interception. If no German interception then the bombers fly without fighter escort which saves on fatigue. The last thing I do is fly recon at the end of a turn after molesting German fighters(bombing and air CAP). I can normally squeak out 5-10 more kills with escorted recon flights after bombing the hell out of German Airbases from German interception :)

Just another side note that isn't about recon. I do turn the Hurricanes into fighter-bombers which they do pretty well at :) Now I wish I could get more of them.
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56ajax
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RE: Starter's must know

Post by 56ajax »

ORIGINAL: Crackaces

Except detection levels affects combat.

Well yeah, except recon can raise detection only to 5 max (or is it 4?). If you want to get to 10 you need to place a div size unit against the enemy
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
Chris21wen
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RE: Starter's must know

Post by Chris21wen »

ORIGINAL: adarbrauner

I think that first (unwritten?) rule a starter has to know, is that you cannot execute more than 3 (?) air missions whatsoever over the same hex per turn;

is it right?

that's particularly limiting for the German at turn one if he performed too much recon over hexes

It's 2 per hex and it's per mission type, 2 recon, 2 trans, 2 bomb. This rule does not include any automatic missions e.g. Interception, interdiction and partisan supply.
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