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WITE Situational Map Generator

 
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WITE Situational Map Generator - 2/10/2019 8:02:36 AM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
Hi,
I've made a simple app that creates situational maps with actual units' and HQs' positions based on data exported from the game. Full scale example result presenting turn 43 of my campaign game is shown in fifth post (so you can see that I'm a poor commander, at least concerning Soviets). Red dots are on-map units (would be blue for Germans). More unit on a hex = stronger colour.

Small sample:




How to install?
Download from my dropbox: see link in my profile in Homepage field (I can't post links yet)
Please tell me if there are any problems with download link.
Put a jar file in any location you want. The app will try to write two things in a folder where you put it: conf.properties file which remembers some options you have chosen and logs folder which contains text files used for debugging.
You need Java Virtual Machine installed to use it.



How to use it?
Firstly export Commander's Report data using Export button in right lower corner of the screen as shown on the picture. Then launch the app by clicking twice on a jar file.




Interface


Options are:
Game directory - Location of the game, e.g. F:\Matrix Games\Gary Grigsby's War in the East
Stats file - Files you have exported using Commander's Report will show on the list (the app automatically searches in the game folder). You should pick one. Only after you select stats file, "create map" button will become active. Alternatively you can tick a checkbox which will allow you to choose stats file from a custom disk location (if you copied it from game folder to somewhere else).
Output directory - This is where generated map shows up
Map zoom 4/5 - Detail level of generated map. The app uses game's tga files located in Dat\Art subfolder. If you have custom map, e.g. Jison's map, it will be used to generate situational map.
Icons/Names only - Not really icons but default option is prettier ;-) It tells the app how it should draw HQs' positions.

Please be aware that this is very early version which may contain some bugs. I'll be very grateful if you tell me about problems you encountered so I could eliminate them in next version.

Roadmap
I hope it will be useful for somebody. Please tell me what you think and what should be improved. Some things that come to mind:
- Turn and date info in the corner of map
- Better icons for HQs
- Rework HQ names, maybe delete some or all abbreviations
- Test if it works for manually merged stats files of both sides i.e. if it can draw both sides's units on one map
- Add partisan units
- Customizable font size and type
- Customizable level of detail: choose what type of HQ to draw on map


Acknowledgement
Last but not least, I would like to thank Mark for testing first versions of the app and his valuable remarks that helped to improve it.



Attachment (1)

< Message edited by Niedowidek_slith -- 2/10/2019 9:50:43 AM >


_____________________________

The most dangerous thing in the combat zone is an officer
with a map.
Post #: 1
RE: WITE Situational Map Generator - 2/10/2019 8:10:57 AM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
[deleted because of uploading problems]





Attachment (1)

< Message edited by Niedowidek_slith -- 2/10/2019 9:48:58 AM >


_____________________________

The most dangerous thing in the combat zone is an officer
with a map.

(in reply to Niedowidek_slith)
Post #: 2
RE: WITE Situational Map Generator - 2/10/2019 8:15:19 AM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
Sorry for some mess when posting but it was hard for me to get a grip on forum's interface regarding uploading images


[image][/image]






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< Message edited by Niedowidek_slith -- 2/10/2019 8:26:44 AM >


_____________________________

The most dangerous thing in the combat zone is an officer
with a map.

(in reply to Niedowidek_slith)
Post #: 3
RE: WITE Situational Map Generator - 2/10/2019 8:24:59 AM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
I really can't break through image uploading interface defenses...





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< Message edited by Niedowidek_slith -- 2/10/2019 9:40:33 AM >

(in reply to Niedowidek_slith)
Post #: 4
RE: WITE Situational Map Generator - 2/10/2019 9:48:23 AM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
Situational map generated by the app






Attachment (1)

(in reply to Niedowidek_slith)
Post #: 5
RE: WITE Situational Map Generator - 2/10/2019 3:55:34 PM   
EwaldvonKleist


Posts: 1415
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Hi Niedowidek,
thank you for sharing your tool! Downloaded it and it worked fine.

For army groups, the text sometimes exceeds the white rectangle. Roadmap ideas sound good, in addition I would suggest shading of hexagons according to the Combat Value in the hexagon, often it is a better indicator than unit count where the Schwerpunkt of the fighting is.

Regards
EvK




Attachment (1)

< Message edited by EwaldvonKleist -- 2/10/2019 3:57:15 PM >


_____________________________

Visit the Library of Gary Grigsby's War in the East resources!

"When a wargamer is tired of invading the Soviet Union, he is tired of life."

(in reply to Niedowidek_slith)
Post #: 6
RE: WITE Situational Map Generator - 2/11/2019 7:08:59 AM   
SparkleyTits

 

Posts: 747
Joined: 10/7/2016
From: England
Status: online
This is great thanks!

(in reply to EwaldvonKleist)
Post #: 7
RE: WITE Situational Map Generator - 2/11/2019 8:25:17 PM   
Niedowidek_slith

 

Posts: 10
Joined: 11/11/2013
Status: offline
EwaldvonKleist,
Thanks for reporting a bug.
Your suggestion about hexagon shading is very good. Unfortunately data exported from commander's report doesn't include units' CV. Among others, available are morale, experience, fatigue, %TOE, supply status, ammo, number of men, guns, AFV. It is possible to determine approximate CV with these but would require a bit effort. I don't remember if there is CV formula given in game manual but I will check it.

SparkleyTits,
I'm happy to hear that :)

(in reply to SparkleyTits)
Post #: 8
RE: WITE Situational Map Generator - 2/14/2019 11:56:33 AM   
EwaldvonKleist


Posts: 1415
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
One can reconstruct the CV with some effort, not sure about the precision though.
For standard CV display mode:
Element CV=baseCV*experience/100*morale/100*(1-fatigue/300)
Element CV depends on the element type (AFV; squad etc.)
All element CVs added together determine the unit CV as shown on map.
As some of the data is not in the CSV sheet, one can only approximate unfortunately.

The merge function to show both sides at the same time would be great for AARs. Maybe also some graphical improvements to use NATO-symbols?
Regards
EvK



< Message edited by EwaldvonKleist -- 2/14/2019 11:57:26 AM >


_____________________________

Visit the Library of Gary Grigsby's War in the East resources!

"When a wargamer is tired of invading the Soviet Union, he is tired of life."

(in reply to Niedowidek_slith)
Post #: 9
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