From: Stockholm, Sweden
"MWIF is game about decisive moments and the winning side are the side who get those decisive moments in their favour."
Partly by analyzing my favorite World in flames quote we know a campaing is full of many moments; important, lucky, strange, unluck, surprised , small, big and important moments. Great once like; Axis invasion on Gibraltar, Allied passport during Barbarossa or US attempted declaration of war against Japan etc and down to many small: US entry rolls, first German Krakow\Warsaw asssults,Weather rolls during May\Jun and Jul\Aug 40 and 41 etc.
One of my personal favorite moments, even when I’m on the reciving end, is surprised moments.
Below is one from an interesting game where the Allies have almost fought against the wind in the Pacific side from the beginning of the game. The Soviet Union has been pressured to intervene against Japan because of strong Japanese success against China. After initial access in Manchuria, the tide has turned when Germany began to build on the Polish border and the Soviet Union's forces have been sent away to deal with the new threat. After the German attack - Idealistic or not - the crack Sibeiran units have been fighting a withdrwal\delaying war with the Japanse before beeing railed west to stop the Germans but their plan is in trouble.
Can you see it?
< Message edited by peskpesk -- 2/9/2019 3:36:31 PM >
"'Malta - The Thorn in Rommel's Side"