Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why a Soviet loss ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Why a Soviet loss ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why a Soviet loss ? - 2/8/2019 9:30:54 AM   
nukkxx5058


Posts: 2230
Joined: 2/3/2005
Status: offline
Hi,
a friend asked me why a Soviet loss in this game and I wasn't sure as British forces are at 29% of starting.
I understand that VP+enemy losses = 58% is not enough but why not the sudden death for the Brits ?
And there's still time to go ...
Thank you.





Attachment (1)

< Message edited by nukkxx5058 -- 2/8/2019 9:31:35 AM >
Post #: 1
RE: Why a Soviet loss ? - 2/8/2019 9:33:50 AM   
nukkxx5058


Posts: 2230
Joined: 2/3/2005
Status: offline
The other point of view:






Attachment (1)

(in reply to nukkxx5058)
Post #: 2
RE: Why a Soviet loss ? - 2/8/2019 11:39:09 AM   
CapnDarwin


Posts: 7323
Joined: 2/12/2005
From: Newark, OH
Status: offline
A quick lookover shows a stop of the fight on British sudden death <30% force remaining. At that point of the fight "ending", the VP ratio placed it at a marginal loss for the Soviets. Sudden death of a force is not an automatic loss for that side. The sudden death calculation does look at VP locations and remaining force dispositions when awarding VP locations for a final score. Always open to ideas and discussion on the mechanics. The Soviets appear to have a decent force size left (conditions unknown for readiness, ammo, etc) that could reorganize and hit the area again later or possibly opened enough of an opening for a follow-on force to punch through.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to nukkxx5058)
Post #: 3
RE: Why a Soviet loss ? - 2/8/2019 12:47:57 PM   
nukkxx5058


Posts: 2230
Joined: 2/3/2005
Status: offline
Thanks for this analysis and answer.
quote:

The Soviets appear to have a decent force size left (conditions unknown for readiness, ammo, etc) that could reorganize and hit the area again later or possibly opened enough of an opening for a follow-on force to punch through.

Hence the frustration of the Soviet player (ie my friend) in this game ...

(in reply to CapnDarwin)
Post #: 4
RE: Why a Soviet loss ? - 2/8/2019 2:08:37 PM   
CapnDarwin


Posts: 7323
Joined: 2/12/2005
From: Newark, OH
Status: offline
It still comes down to red being down almost 50 and I bet pretty spent on ammo and readiness. Even though there are numbers, their combat effectiveness is low. It is tough for the attacker to preserve force and control the objectives. Very close to a Contested result.

_____________________________

Work on Southern Storm continues! Very busy times right now.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to nukkxx5058)
Post #: 5
RE: Why a Soviet loss ? - 2/8/2019 11:32:54 PM   
StuccoFresco

 

Posts: 114
Joined: 9/17/2004
From: Italy
Status: offline
EDIT: mistake

< Message edited by StuccoFresco -- 2/8/2019 11:33:26 PM >

(in reply to CapnDarwin)
Post #: 6
RE: Why a Soviet loss ? - 2/9/2019 7:15:44 PM   
ComOxLoSxNinoS

 

Posts: 2
Joined: 1/4/2019
Status: offline
I'm the british player in this game and I think I managed to score the meager win because while I dropped under 30% of my start force I had been saving about half of my tank units since the beginning of the battle (high vp worth right?) and I was just starting a counteroffensive with said tanks along with fresh infantry that I was also keeping as reserve. They were all at 90/100% ready with high morale and full ammo stock. The sudden death kicked in immediatly after the russian player managed to kill 3(!) chieftain tanks in a single volley. This was not a rule set by me but by the soviet player and personally I would have continued the game had I been given the choice.

Admittedly, after I could see the units that soviet side had left I suspect that the loss couldve been turned into a victory because we had around 5 in game hours to go and my final offensive was only around half the amount of troops that the opponent had.

So yeah, totally kicked his ass.

WHO'S NEXT?

(in reply to StuccoFresco)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Why a Soviet loss ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117