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RE: Questions on gameplay (FITE2 based)

 
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RE: Questions on gameplay (FITE2 based) - 2/8/2019 1:43:47 AM   
Lobster


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From: Third rock from the Sun.
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quote:

ORIGINAL: gliz2

In the first five days, Guderian's 2d Panzer Group and Hoth's 3d Panzer Group advanced 280 miles to surround Minsk.
Has anyone been able to achieve such results by the end of T2?
My best so far was barely 180 miles :(


http://www.matrixgames.com/forums/tm.asp?m=4577291

Comes fairly close but then the Soviets are not obliged to move their units towards the frontier as they did historically so that presents a problem when trying to achieve historic results.

< Message edited by Lobster -- 2/8/2019 2:45:04 AM >


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RE: Questions on gameplay (FITE2 based) - 2/8/2019 7:11:29 AM   
gliz2

 

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So you presented actually one of best gameplay and it shows that the best achievements in 7 days is falling more than 100km on historical results (and that is if you count recon units as the whole Corp).
Actually if a Russian player would move units towards Germans blocking the chokeholds then the advance would be hampered even more. I've tested it. Blown bridges and stacks on 3 main approaches make it impossible for Geemans to get anywhere close to historical. It's when the Soviet player does not move you can achieve best results (or if Soviets move out to someplace else e.g. Dvina river).

< Message edited by gliz2 -- 2/8/2019 7:12:19 AM >


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Post #: 32
RE: Questions on gameplay (FITE2 based) - 2/8/2019 11:18:32 AM   
Lobster


Posts: 2650
Joined: 8/8/2013
From: Third rock from the Sun.
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quote:

ORIGINAL: Lobster

the Soviets are not obliged to move their units towards the frontier as they did historically


And this is why things devolve in your threads. You don't read and only highlight what supports what you want supported.




< Message edited by Lobster -- 2/8/2019 11:19:48 AM >


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Post #: 33
RE: Questions on gameplay (FITE2 based) - 2/8/2019 1:44:28 PM   
larryfulkerson

 

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I'm defending forward in my game of FITE2 with Patrick and he reports to me
that his progress is definately hindered. I'm not sure defending forward is
a good idea or not but so far it's working. It's all documented in the AAR
for our battle.


< Message edited by larryfulkerson -- 2/8/2019 1:45:27 PM >


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Post #: 34
RE: Questions on gameplay (FITE2 based) - 2/8/2019 1:47:04 PM   
gliz2

 

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Maybe start reading the whole thing. I said that from my experience Soviets not moving towards Germans are better for the Germans. This quite the opposite of your claim.
Unless you meant Soviets do not have to counterattack. Then yes, not having to counterattack is a problem for the Germans.

I think the lack of communication in Soviet Army is not well programmed in FITE2 (it's hard to code it). Cause that was causing the havoc in first days of the Barbarossa.

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Post #: 35
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