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All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Peformance Page: [1]
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Peformance - 1/31/2019 12:17:56 AM   


Posts: 33
Joined: 10/31/2008
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I bought this a while back, but found the performance even on a Dell 7559 was pretty anemic (quad core i7, gt960m, 16 gb of ram, so don't bother trolling me about gaming on a laptop). I had thought about giving it another shot, but was curious if there had been much in the way of updates to address the issues with line of sight calculations?

Also, more for those in some "know" technically - I remember reading that the LOS calcs were based on the actual pixels of the hex art. Wouldn't it make sense to take the 80 for the 20 and define whether or not a whole hex blocks LOS? Steel Panthers did this and had good performance, even back in the 90s, without what felt like much detriment to gameplay. I get fidelity to ASL gameplay, but there are limitations to what you can do with processing cycles.

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RE: Peformance - 1/31/2019 6:14:31 PM   


Posts: 888
Joined: 6/9/2015
From: Sweden
Status: offline
Peter made some improvements to the code that increased the speed up to 50%. I'm using a Laptop with a 4702 i7 processor and it works just fine. You should give it a new try and update the game to the newest build for best performance.


For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to jc4751)
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