Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time Scale

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Time Scale Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time Scale - 1/27/2019 1:59:08 PM   
KhanDam2


Posts: 108
Joined: 2/6/2015
From: France
Status: offline
Hi

is Someone can tell me the time scale of theese game 1 turn = ? minutes/Hours i can't find this informations .

if i correctly read 1 Hex = 250m ?

Cheers

Regards From France

_____________________________

Semper Fi - Sicut Aquila
Post #: 1
RE: Time Scale - 1/27/2019 3:02:42 PM   
Big Ivan


Posts: 777
Joined: 6/9/2008
From: Mansfield, OH
Status: offline
Hi KhanDam2, welcome to the Campaign Series Forum!

The time scale is somewhat of an abstract but the accepted time scale for each turn in the Campaign Series community
is roughly 6 minutes of real time is my understanding. Six minutes of real time was the documented time scale in earlier
versions of the game but under the latest version of the game (2.02) the developers did not include this scale in the manual
that I can find. There is a reason for this.

This time scale can be affected by terrain movement, weather (clear, mud, snow) and whether or not its day or night. Its generally accepted that night
turns can be a little longer maybe upwards of 10 minutes or even higher per turn. When you think about it this is true and realistic to the dimensional
scale of the game of 1 hex across = 250 meters. Therefore 10 turns can represent about an hour of real time give or take depending on the map conditions
or whether its day or night.

But as an abstract I use 6 minutes on clear dry terrain during daylight. For night I may consider 10-12 minutes under the same conditions.

Hope this helps.

Big Ivan

_____________________________

Blitz call sign Ivan the Big.

(in reply to KhanDam2)
Post #: 2
RE: Time Scale - 1/27/2019 3:29:55 PM   
KhanDam2


Posts: 108
Joined: 2/6/2015
From: France
Status: offline
Thanks Big Ivan

_____________________________

Semper Fi - Sicut Aquila

(in reply to Big Ivan)
Post #: 3
RE: Time Scale - 1/27/2019 3:40:56 PM   
KhanDam2


Posts: 108
Joined: 2/6/2015
From: France
Status: offline
Is it the Same for CS ME ?

_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 4
RE: Time Scale - 1/27/2019 5:10:16 PM   
Jason Petho


Posts: 12800
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online

quote:

ORIGINAL: KhanDam2

Is it the Same for CS ME ?


1 Hex = 250m

Time scale varies depending on the scenario for CSME, which can vary between 15 and 30 minutes.

_____________________________


(in reply to KhanDam2)
Post #: 5
RE: Time Scale - 1/27/2019 10:39:44 PM   
KhanDam2


Posts: 108
Joined: 2/6/2015
From: France
Status: offline
Thanks

_____________________________

Semper Fi - Sicut Aquila

(in reply to Jason Petho)
Post #: 6
RE: Time Scale - 1/27/2019 11:02:00 PM   
Jason Petho


Posts: 12800
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
No problem!

_____________________________


(in reply to KhanDam2)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Time Scale Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117