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Questions on DC: DP - 1/17/2019 6:32:03 PM   
RickR

 

Posts: 7
Joined: 12/30/2018
Status: offline
Questions:

1. Exactly what is the DC: Community Project? Is it an editor, a game engine or...?

2. Must I load the DC: Community Project (v.93) in order to play a Scenario (November 1942) built by it? Or,
will the scenario simply play under my DC: Barbarossa game?
Post #: 1
RE: Questions on DC: DP - 1/17/2019 8:58:58 PM   
nikdav

 

Posts: 290
Joined: 3/9/2008
From: Italy
Status: offline
Welcome Rick,
Yes it is a new engine with a powerful editor and you need it to play the scenarios. The engine is not compatible with DC1, DC2 or DC Barbarossa.

< Message edited by nikdav -- 1/17/2019 9:00:27 PM >

(in reply to RickR)
Post #: 2
RE: Questions on DC: DP - 1/17/2019 10:32:09 PM   
RickR

 

Posts: 7
Joined: 12/30/2018
Status: offline
Great! Thanks! I've download it and will get it loaded up. I'm anxious to see the difference between it and
DC: Barbarossa. Thanks again!

(in reply to nikdav)
Post #: 3
RE: Questions on DC: DP - 3/14/2019 10:51:47 PM   
CSO_Talorgan


Posts: 717
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: nikdav

Yes it is a new engine with a powerful editor


1. Does it handle supply in the same way as Vic's other games?

2. What about naval combat?

(in reply to nikdav)
Post #: 4
RE: Questions on DC: DP - 3/15/2019 11:28:58 AM   
Vic


Posts: 5643
Joined: 5/17/2004
Status: offline
1. Yes.
2. Yes it is possible.

In a technical sense DC:CommunityProject is closest to DC2:Case Blue , rulewise.

Best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Decisive Campaigns and Advanced Tactics


(in reply to CSO_Talorgan)
Post #: 5
RE: Questions on DC: DP - 3/16/2019 5:19:22 PM   
CSO_Talorgan


Posts: 717
Joined: 3/10/2007
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OK, thanks for the info

(in reply to Vic)
Post #: 6
RE: Questions on DC: DP - 7/5/2019 3:02:57 PM   
Ufnal

 

Posts: 2
Joined: 7/5/2019
Status: offline
In order not to start a new topic for a simple question, I'll ask here: are the troop types (infantry, artillery, inf. guns etc.) hardcoded or is it possible to change their behaviour or make new ones?

(in reply to CSO_Talorgan)
Post #: 7
RE: Questions on DC: DP - 7/5/2019 8:12:19 PM   
nikdav

 

Posts: 290
Joined: 3/9/2008
From: Italy
Status: offline
You can mod 99% of the database !
You can start from a white paper and design a new world !
Clearly it is faster and simply to mod an existing game than made a new one !
I suggest start with a little map and few units (like my SOLTSY 1941) to understand the logic of the game.

Davide

(in reply to Ufnal)
Post #: 8
RE: Questions on DC: DP - 7/5/2019 9:43:54 PM   
Ufnal

 

Posts: 2
Joined: 7/5/2019
Status: offline
Thanks for the advice, really appreciated! But how exactly do you add new troop types? If I wanted, say, to include helicopters as a troop type, how would I have to go about it?

(in reply to nikdav)
Post #: 9
RE: Questions on DC: DP - 7/11/2019 4:23:58 PM   
nikdav

 

Posts: 290
Joined: 3/9/2008
From: Italy
Status: offline
Hi, you must see the DC Project wiki

http://www.vrdesigns.net/atwiki/doku.php?id=dcx


(in reply to Ufnal)
Post #: 10
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