I just ran a multi-faceted attack on a very well-defended bases, with many SAMs, radars, and lots of CAP. The closer the attacked get, the more CAP units are scrambled. I spread out the attackers, approaching in sections. I assigned the Air Superiority units (or OCA, as Gunner98 said) to a patrol mission, and I pretty much followed everyone's advice.
The result: It was good. All of the attackers did what they were programmed to do, and the defenders were still very good. The only thing that I now see to do is to go into the doctrine and adjust the number of missiles fired, and the distance at which they are fired as many of the units fired off a bunch and were soon empty. I never got to my "timed RTB" because the OCA aircraft were all RTB because they were out out weapons.
I'm not saying that it was perfect, but it was certainly something that could be lived with. It was realistic enough, and will be better when adjusted.
I had a Israeli/Iranian scenario that I have worked on a and play with often. I have given Natanz a S-300 and then watch it in use as the Israeli F-15Is approach the target area. Instead of allowing the S-300 to open up from a huge distance away, thereby wasting many of their missiles on long-range, low percentage shots, I tried something different. I withheld the S-300 from firing until the F-15Is were really close. The Israeli HARMs couldn't do too much to knock out the S-300 because they were now running from missiles themselves. I did keep some HARMs way back, like in an Over watch mode, and they did fire at the S-300, but their missiles took a real long time to get to the S-300. And, because the S-300 was so close to the enemy, the percentages were higher, and new attacks could take place quicker. The Israelis still accomplished their goal, but they lost many more planes than before, therefore going from a Major Victory to Average.
Using the strategy that I just mentioned, I wonder if it is better to shorten the distance on some of these long-shooting SAMs, like the HQ-9A. Not only does it disrupt the attack by sending attacking planes flying all over the place on Defensive Maneuvers, but it heightens the kill percentage, and it increases the number of engagements.
What do you think would be a reasonable distance number as a general rule? The maximum distance, against top line aircraft is almost a total waste of ammo.
I'm going to try it again. I'll adjust things and add some more fighters so that I can at least get to the timer marker. I'd like to see if that work correctly since I'm not very food at Lua scripts..
< Message edited by DWReese -- 1/18/2019 2:57:10 AM >