Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Stargate - Eye of Apophis

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Stargate - Eye of Apophis Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Stargate - Eye of Apophis - 1/19/2019 6:44:35 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Every member of all 25 SG teams have been added to the mod.....
Each SG member is identified by the SG Team he or she belongs too.

SG teams play an important role in the mod starting with Jack O'Neill, Samantha Carter, Daniel Jackson and the rest of Sg-1 appearing in the mod first.

Teal'c is not with the SG-1 Team as he is still with the Goa'uld
Vala Mal Doran on the other hand has been included in the team.



< Message edited by rjord1 -- 1/28/2019 2:52:07 AM >


_____________________________



(in reply to rjord1)
Post #: 31
Stargate - Eye of Apophis - 1/19/2019 4:12:46 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
SG-1 makes it's first appearance in the mod with the arrival of Samantha Carter.






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:51:48 AM >


_____________________________



(in reply to rjord1)
Post #: 32
Stargate - Eye of Apophis - 1/19/2019 6:28:23 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
The next 4 days will be spent working on ship graphics......

< Message edited by rjord1 -- 1/28/2019 2:51:27 AM >


_____________________________



(in reply to rjord1)
Post #: 33
Stargate - Eye of Apophis - 1/19/2019 8:01:38 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Dialog such as that shown below have been changed......
Also a preview of recent changes to the F-302 fighter.




Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:51:04 AM >


_____________________________



(in reply to rjord1)
Post #: 34
Stargate - Eye of Apophis - 1/21/2019 4:53:10 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
With work on the Goa'uld I have added the various Jaffa guard such as:

- Serpent Guard
- Jackal Guard
- Crocodile Guard
- Necropolis Guard
- Horus Guard

As the Goa'uld System Lords Apophis, Anubis, Sokar, Sobek and Ra are encountered in the mod you will meet their Serpent, Jackal, Crocodile, Necropolis and Horus Gaurds.






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:49:45 AM >


_____________________________



(in reply to rjord1)
Post #: 35
Stargate - Eye of Apophis - 1/21/2019 1:43:56 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
If you choose to play as the Goa'uld you can select the following Goa'uld.

Anubis
Apophis
Amaunet
Adria
Hathor
Athena
Heru'ur
Skaara
Nirrti
Osiris
Qetesh
Ra
Tanith
Terok
Ba'al


For the Goa'uld I have created over 1500 characters so far but am hoping to add an additional 1000.

< Message edited by rjord1 -- 1/28/2019 2:49:19 AM >


_____________________________



(in reply to rjord1)
Post #: 36
Stargate - Eye of Apophis - 1/21/2019 2:50:56 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Wraith drones in the mod are currently being named using a new naming convention I have designed so that the Wraith are no longer called Bob, Steve or Alan.

For such scary looking creatures I think some of the names given to the Wraith by the humans who encounter each Wraith character makes the Wraith a little less scary.

While the humans name the Wraith as Steve, Michael etc the Wraith do have names but these were never mentioned outside the Wraith.

For the purpose of this mod the Wraith are now given names such as the examples below.
Dark
Veil
Death
Silk
Stark
Shine
Storm
Strike
Mist
Star
Shade


< Message edited by rjord1 -- 1/28/2019 2:48:52 AM >


_____________________________



(in reply to rjord1)
Post #: 37
Stargate - Eye of Apophis - 1/22/2019 6:41:09 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Some changes to the mod

- As Qetesh will be encountered as one of the many Goa'uld in the mod I have removed Vala Mal Doran from SG1 as this mod is set at a time prior to when the Tok'ra captured Qetesh and forced Qetesh's symbiote out of Vala's body.

This being the same reason why Bra'tac and Teal'c appear as they do in the mod.

The names given to the Goa'uld have a connection to Earth mythology and I have used the same principal to add 263 new characters to the Goa'uld. So if you are familiar with the names of Egyptian Gods and Goddesses you will encounter them in the mod.

This will also help with determining who takes over as leader after the original Goa'uld leaders (eg Ra, Anubis and Apophis) are killed.

There are now 25 seperate Goa'uld System Lords battling each other and Stargate Command as well as 7 Wraith Queens and their Hives invading the Milky Way Galaxy.

< Message edited by rjord1 -- 1/28/2019 2:48:07 AM >


_____________________________



(in reply to rjord1)
Post #: 38
Stargate - Eye of Apophis - 1/26/2019 6:56:45 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Still aiming for a release by the 31st.......

If you play as the Goa'uld you will have 25 System Lords to choose from commanding a total of 3100 different Goa'uld or Jaffa Guards......

< Message edited by rjord1 -- 1/28/2019 2:47:47 AM >


_____________________________



(in reply to rjord1)
Post #: 39
Stargate - Eye of Apophis - 1/26/2019 5:06:25 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
A screenshot from the mod.....








Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:45:02 AM >


_____________________________



(in reply to rjord1)
Post #: 40
RE: Stargate (24th to 31st Jan Release) - 1/26/2019 6:06:53 PM   
EliphasTheInheritor

 

Posts: 14
Joined: 7/23/2016
Status: offline
Now this is called "Stargate fetish" for me. I know this sounds a bit too exaggerated, but I love stargate a lot!

"Small" question/questions, do you plan to make the replicators have some special boarding technology? In SG1, they were boarding ships so easy, and also enhancing that ship's technology.

Also, since replicators are immune to energy weapons, do you plan to give their troops some "huge" attack and defense bonus, since they were able to invade planets....without any problems? They seem like a difficult faction.

When I tried to make a stargate mod (for my own use), I gave the replicators a technology that would make them improve meridian shields strength with 1000, and the maximum meridian shield strength is 320 after lvl 7 research (in vanilla game). How do you plan to approach their development? I am asking because I am extremely interested in the development of this mod.

< Message edited by EliphasTheInheritor -- 1/26/2019 6:14:51 PM >

(in reply to rjord1)
Post #: 41
Stargate - Eye of Apophis - 1/26/2019 7:47:07 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Originally I have 15 Goa'uld System Lords you could choose to play with another 10 to add.

With the original 15 I have 4 to complete adding to the mod.

My aim is to have all races in the mod along with the 15 Goa'uld and test before I add in the other 10. I don't necessarily want the Goa'uld to be too dominant in this game in numbers.






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:44:26 AM >


_____________________________



(in reply to EliphasTheInheritor)
Post #: 42
Stargate - Eye of Apophis - 1/26/2019 7:55:15 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: EliphasTheInheritor

Now this is called "Stargate fetish" for me. I know this sounds a bit too exaggerated, but I love stargate a lot!

"Small" question/questions, do you plan to make the replicators have some special boarding technology? In SG1, they were boarding ships so easy, and also enhancing that ship's technology.

Also, since replicators are immune to energy weapons, do you plan to give their troops some "huge" attack and defense bonus, since they were able to invade planets....without any problems? They seem like a difficult faction.

When I tried to make a stargate mod (for my own use), I gave the replicators a technology that would make them improve meridian shields strength with 1000, and the maximum meridian shield strength is 320 after lvl 7 research (in vanilla game). How do you plan to approach their development? I am asking because I am extremely interested in the development of this mod.


Thanks for the questions.

I have a release date before the 31st... which gives me up to 4 or 5 days to finish the mod.

There is not enough time to complete everything planned for the mod so I will be releasing a "test-alpha" version of the mod in the next 4 or 5 days which everyone can test.

I will be concentrating on the Wraith and the Replicators tomorrow to work out what I am doing with them. Changes to research and component items will be in the first update that comes out.

< Message edited by rjord1 -- 1/28/2019 2:44:00 AM >


_____________________________



(in reply to EliphasTheInheritor)
Post #: 43
Stargate - Eye of Apophis - 1/26/2019 7:59:33 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
My initial ideas are that the Replicators are going to be hard to fight as they are in SG1 .... and I just have to work out exactly how I deal with them in the mod.

< Message edited by rjord1 -- 1/28/2019 2:43:28 AM >


_____________________________



(in reply to rjord1)
Post #: 44
Stargate - Eye of Apophis - 1/27/2019 12:37:15 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Play as the Replicators

The Replicators are now playable in the mod and I am currently working on their ships and have already assigned individual designations to each Replicator.






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:43:05 AM >


_____________________________



(in reply to rjord1)
Post #: 45
Stargate - Eye of Apophis - 1/27/2019 1:00:53 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Replicators now fully integrated into the mod.......





Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:42:41 AM >


_____________________________



(in reply to rjord1)
Post #: 46
Stargate - Eye of Apophis - 1/27/2019 3:05:34 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Some work on the Stargate....






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:42:20 AM >


_____________________________



(in reply to rjord1)
Post #: 47
Stargate - Eye of Apophis - 1/27/2019 8:17:17 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Have added all the Wraith in to the mod and they are named according to their position in the Wraith Hive.






Attachment (1)

< Message edited by rjord1 -- 1/28/2019 2:41:59 AM >


_____________________________



(in reply to rjord1)
Post #: 48
Stargate - Eye of Apophis - 1/27/2019 7:04:01 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Final Testing has begun..........

This means that the early version of the mod could be released sometime in the next few hours.


< Message edited by rjord1 -- 1/28/2019 2:41:35 AM >


_____________________________



(in reply to rjord1)
Post #: 49
Stargate - Eye of Apophis - 1/27/2019 8:10:44 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Now adding the last bits of music to the mod.......

< Message edited by rjord1 -- 1/28/2019 2:41:08 AM >


_____________________________



(in reply to rjord1)
Post #: 50
RE: Stargate (24th to 31st Jan Release) - 1/27/2019 8:12:41 PM   
EliphasTheInheritor

 

Posts: 14
Joined: 7/23/2016
Status: offline
One does not simply wait for a stargate mod easily....can't wait for the release.

(in reply to rjord1)
Post #: 51
Stargate - Eye of Apophis - 1/27/2019 9:03:28 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Mod release expected within next 6 hours...... just fine tuning the music and the Stargate.....

< Message edited by rjord1 -- 1/28/2019 2:40:42 AM >


_____________________________



(in reply to rjord1)
Post #: 52
Stargate - Eye of Apophis - 1/27/2019 10:00:50 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Stargates have being added throughout the mod and final final final testing in progress.

< Message edited by rjord1 -- 1/28/2019 2:40:22 AM >


_____________________________



(in reply to rjord1)
Post #: 53
Stargate - Eye of Apophis - 1/27/2019 11:40:02 PM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
You will be able to choose from 20 different races or System Lords in this mod however for the first version of this mod the following races will be encountered in the mod but will not be playable:

Argosian
Athosian
Genii
Langaran
Lucian
Nakai
Novus
Nox
Ohne
Terok
Tok'ra
Tollan
Travelers
Ursini

This will change over the coming weeks



< Message edited by rjord1 -- 1/28/2019 2:40:04 AM >


_____________________________



(in reply to rjord1)
Post #: 54
Stargate - Eye of Apophis - 1/28/2019 2:17:22 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Waiting for upload to complete...............

While waiting for this to finish I am testing the mod. Any bugs will be fixed quickly and a small patch file will be released.

One thing I love above Stargate is the music and what I am listening to at the moment in the mod makes me want to watch all 10 Seasons of SG1 all over again.

< Message edited by rjord1 -- 1/28/2019 2:39:41 AM >


_____________________________



(in reply to rjord1)
Post #: 55
Stargate - Eye of Apophis - 1/28/2019 2:36:14 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Started a new game as Goa'uld System Lord Nirrti in a prewarp era and one of the first things I noticed was a wrecked Wraith Cruiser not far from my homeworld.....

Oh I hope the Wraith are not anywhere near me.....

Mod upload still has 45 minutes to go....... hold on to your Stargates......

< Message edited by rjord1 -- 1/28/2019 2:39:01 AM >


_____________________________



(in reply to rjord1)
Post #: 56
Stargate - Eye of Apophis - 1/28/2019 4:32:03 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
I will try uploading the mod again for the 3rd time as prior uploads dropped out before finishing.

I also made some tweaks to the Replicators though there will be more changes to them in a future patch.
I also adjusted the design templates for all 34 races to increase the size of larger ships.

Looks better now but more adjustments may be needed in a patch during the week.

Finally.... you may have noticed I changed the official name of the mod to "Stargate - Eye of Apophis". This was because I noticed 8 days ago someone came on the forum stating they were doing a Stargate mod.... possibly called Stargate.

So I changed my mod name in case his mod was released in the future.

< Message edited by rjord1 -- 1/28/2019 4:34:34 AM >


_____________________________



(in reply to rjord1)
Post #: 57
Stargate - Eye of Apophis - 1/28/2019 5:43:35 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Stargate - Eye of Apophis - Version Beta 0.51 Released

Please go to the first post on the first page for the download link stored on Microsoft Onedrive

_____________________________



(in reply to rjord1)
Post #: 58
RE: Stargate - Eye of Apophis - 1/28/2019 6:49:20 AM   
EliphasTheInheritor

 

Posts: 14
Joined: 7/23/2016
Status: offline
Okay, I started out as replicators, I know the mod is incomplete, and I know you are aware of some things but here are some suggestions :

-all races shipsets really need to be reworked (there is a Tau'ri ship set on the forums for download, which will help you get rid of the problem of creating a ship set for humans)
-all races characteristics should be worked on, for example, Tau'ri should be humanoid and not ursidian, Replicators should be machines and not humanoid, etc...
-Research should be reworked from the scratch.

This mod really has potential. If you want, maybe I can help with the Goa'uld ship set, I will send it to you and if you like it, you can keep it. Maybe it will help you develop the mod faster, since many races are "Goa'uld".
Also, it may be wise to work on "perfecting" the current races instead of trying to add more, for now...it may be easier for you.





< Message edited by EliphasTheInheritor -- 1/28/2019 6:50:42 AM >

(in reply to rjord1)
Post #: 59
RE: Stargate - Eye of Apophis - 1/28/2019 7:19:56 AM   
rjord1

 

Posts: 1534
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: EliphasTheInheritor

Okay, I started out as replicators, I know the mod is incomplete, and I know you are aware of some things but here are some suggestions :

-all races shipsets really need to be reworked (there is a Tau'ri ship set on the forums for download, which will help you get rid of the problem of creating a ship set for humans)
-all races characteristics should be worked on, for example, Tau'ri should be humanoid and not ursidian, Replicators should be machines and not humanoid, etc...
-Research should be reworked from the scratch.

This mod really has potential. If you want, maybe I can help with the Goa'uld ship set, I will send it to you and if you like it, you can keep it. Maybe it will help you develop the mod faster, since many races are "Goa'uld".
Also, it may be wise to work on "perfecting" the current races instead of trying to add more, for now...it may be easier for you.



15 minutes before I uploaded this early version of the mod I discovered I had lost the Replicator ships I had created....so for the very short term the Replicators are using Goa'uld ships.

Yes a lot needs to be done still such as fixing the races, doing the biases between each race, photoshopping the new ships....... and so on.

Please look at this as being an early version of the mod which has much more work to be done over the next weeks.




< Message edited by rjord1 -- 1/28/2019 7:20:43 AM >


_____________________________



(in reply to EliphasTheInheritor)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Stargate - Eye of Apophis Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.168