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Units ahead of their time

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Units ahead of their time Page: [1]
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Units ahead of their time - 1/9/2019 7:01:26 PM   
felixs

 

Posts: 10
Joined: 3/27/2017
Status: offline
Hi everyone!

No matter what I set for a start date in the "campaign/edit campaign data screen" the minimum production date in "campaign/edit country data/edit unit build data/advanced" seems to be set to a default of 01/09/1939 and so far I didn't manage to find an "apply to all" option. Setting an earlier minimum production date individually for every single unit of every single country would be unbearably tedious, so I'm assuming that I'm missing something. Could anyone please help me with this? Thanks!
Post #: 1
RE: Units ahead of their time - 1/9/2019 7:22:48 PM   
sPzAbt653


Posts: 8598
Joined: 5/3/2007
From: east coast, usa
Status: offline
The thing you are missing is the ability to do what you want to do

A few have already mentioned this so you are not alone.

(in reply to felixs)
Post #: 2
RE: Units ahead of their time - 1/11/2019 1:01:34 PM   
Hubert Cater

 

Posts: 3035
Joined: 7/22/2013
Status: offline
Thanks for the report gentlemen and I'll look to add this ability in the next build.

_____________________________


(in reply to sPzAbt653)
Post #: 3
RE: Units ahead of their time - 1/11/2019 1:42:10 PM   
nnason


Posts: 396
Joined: 3/4/2016
From: Washington DC Metro Area
Status: offline
All,
The SC3 community is strong because SC3 is a great game and the developers, Hubert and Bill, are really great.
Although I have not had much of a chance to play SC3 World at War yet. I bought it right away to support this great developer team.
Looking forward to further mods like the ones in SC2.

_____________________________

Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired

(in reply to Hubert Cater)
Post #: 4
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