From: Utopia Planitia Fleet Yards
I am mainly a solo player because I do not have time to do other things...
In my job, I am working in computer science and you have all seen the astonishing progress of Artificial Intelligence and Machine Learning over the last five years.
But, in computer wargames, I still often see complaints about the "weak" AI of some games.
However, there are good things available out there like the Keras library and the TensorFlow machine learning framework for Python but there are API for C/C++.
Why not using this to enhance our wargames? We could imagine:
1. Have several computer vs computer games been played to learn the best tactic/strategy (before publishing the game)
2. Ask the computer to learn from his human opponent to not repeat mistakes and counter him the next game (after the game is published)
3. Have all connected human players of one game populating data into the learning machine hosted by Slitherine (I already imagine the reactions about Big Brother)
That way no more human will win any wargame 2.0...
What do you think especially the guys who usually complains about AI? Are you ready for wargame 2.0?
< Message edited by ncc1701e -- 1/4/2019 5:40:26 PM >
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.