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Primary supplies and territory event

 
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Primary supplies and territory event - 1/3/2019 11:24:16 AM   
Kossatx

 

Posts: 97
Joined: 8/16/2015
From: Spain
Status: offline
Happy new year people! Now, the problem I want to make an script to give "B" hex to a country when it occupies "A" hex. The "B" hex is a primary supply of country "Y", but I want when hex "B" is transfered to country "Z" it still remains as a primary supply for country "Z". With this script, when hex "B" is given to country "Z" stops being a supply center Any idea to solve the problem?

A hex occupied= #LINK= 1[1]
B= #MAP_POSITION= 0,26
Y= #COUNTRY_ID= 40
Z= #RECIPIENT_ID= 45

; Metz fortress - Metz city - Germany
{
#NAME= DE 1 - Metz fortress - Metz city - Germany
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1[1]
#COUNTRY_ID= 40
#RECIPIENT_ID= 45
#REMOVE= 3
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 45 [1] [100] [0]
#MAP_POSITION= 0,26
#MAP_POSITION= 1,26
}
Post #: 1
RE: Primary supplies and territory event - 1/3/2019 2:39:04 PM   
BillRunacre

 

Posts: 2907
Joined: 7/22/2013
Status: offline
What script type are you using Kossatx?

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(in reply to Kossatx)
Post #: 2
RE: Primary supplies and territory event - 1/3/2019 6:19:21 PM   
Kossatx

 

Posts: 97
Joined: 8/16/2015
From: Spain
Status: offline
The script attached is a territory script, linked to a decision script not attached.

(in reply to BillRunacre)
Post #: 3
RE: Primary supplies and territory event - 1/4/2019 2:32:02 PM   
BillRunacre

 

Posts: 2907
Joined: 7/22/2013
Status: offline
I'm not sure then, I think it might if transferred by a surrender script, but that would require the conquered country to surrender... which may not be the trigger you want?

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(in reply to Kossatx)
Post #: 4
RE: Primary supplies and territory event - 1/4/2019 8:45:04 PM   
Kossatx

 

Posts: 97
Joined: 8/16/2015
From: Spain
Status: offline
Thanks BillRunacre, but I can't use the surrender script because I don't want the country must be surrendered for the transfer. I'll have to look for other solution

(in reply to BillRunacre)
Post #: 5
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