quote:I've highlighted two key points in quoting you above that I'd like to point out. "I spent several hours ..." and later "After a few hours ..". My angst is that it shouldn't be this difficult and time consuming to get CW production and convoy routes working like the player desires.
I spent several hours on this to see if I could do better.
First off, don't try and optimize your routing during the declare war step or any other phase instead of preliminary production. It will give you strange results. Yes, I know. You want to see how to move your convoys during movement so you want to view the production form to determine the best way. My experience is it doesn't work so well. Especially if you have lending. Lending in some cases will take double the convoys if it involves BP, ie, shipping to the factory and then shipping out.
In the file you posted I went forward to the production phase.
Getting production optimized is complicated because you want to send 2 resources to France.
The first step is to chose which resources to send that use the minimum of convoys.
First one is Cyprus as it uses only 2 convoys.
the second one is harder to pick because you cannot use a resource traded to you to "retrade" to another country. I don't care what the rules say the program has problems with it. You can use some of the Indian resources but some of them are going to England for production. After a few hours of work I determined it had to come from England even though it used a convoy in the BoB.
Now, how to get the other production for England optimized.
First, idle the hell out of every other resource. This is tricky. To idle a resource you have to set to default after clearing default and overrides. It's tricky because you have to click on the "lost" button and back to the "idle" button to make sure the word "idle" is in the central box in red. then recompute.
After that start with the Australian resources and default them to Canada factories to use up the Pacific convoys.
Then send the African African resources to England to use some of the Atlantic convoys.
then set the Indian resources to Indian factories.
then any remaining Asian resources to England.
then send the Canadian resources to England.
Yes, yes, some of them while go through the BoB leaving unused in FG but it doesn't matter as all other convoys are already used and so sending other resources(non-Canadian) through the BoB can't happen as those further along convoys in St. Vincent and Med are already used.
Then send your saved oil as best as you can.
You will have 5 factories in England unable to produce.
Why? 1 English res has to go to France. You could send another resource but other convoys would get used up and produce another deficit.
You have 15 convoys between FG and BoB. You need 16. without lending it will short you 1 but with lending it will short you 2.
However, having enough convoys in those 2 places still will not work if your other routes don't have enough to get to those sea zones. that's the problem.
You need more convoys in Cape Verde for British Guyana, etc. and more convoys along the other routes.
The program is sensitive. Sometimes you think you get the thing working correctly and then a convoy is sunk or lending changes or maybe a resource is captured or oil usage effects. then you have to do it all over again for next turn.
My simple solution is for the CW to build the hell out of convoys as quick as possible and overload the network. It makes the game more enjoyable.
when I played over the board or with Vassal I never realized how complicated it is. As I said before I know I must have cheated not realizing the complications.
Oh, the program also is bad about where you save oil. Lent oil especially.
During setup, it took me 10 minutes on paper to get the production and routes I wanted and another 10 minutes to translate all that to the game. I did, at least initially, get it working in the game the way I'd laid it out on paper. Then comes the trade phase at the start of turn 2. On paper it took less than a minute for me to "trade" the two Malaysian non-oil RP's to France using the setup convoy routes which went through the Med. This meant, on paper, CW production was now down by 2 PP's from full production and the CW should have 2 spare CP's in Cape St. Vincent and 2 spare CP's in the Bay of Biscay. Mind you, this took less than a minute on paper to figure out. It should have been a piece of cake to route two oil from Canada and/or Venezuela to get CW production back to full but imagine my surprise when I saw what I actually had for CW production and convoy routes when I open the production form! It took a lot of scrambling to get CW production back to full. This included returning to base during a CW naval move 4 CP's in the Fareoes Gap, using an ATR and TRS to reorganize them and then in the next impulse putting them in the Bay of Biscay, which went from 9 to 13 allied CP's. Of course one significance of that is the axis now get a -2, instead of -1, modifier to their naval search rolls there in all but storm and blizzard. Also, I now have to worry about the longer term implication of having to move most, if not all, of those routes out of the Bay of Biscay when France falls or face grave threats from axis subs, NAVs, fighters and ships based in Western France.