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French Units - 12/17/2018 6:28:11 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Having fun modding the game by adding French units.

AMX-30B2, now with rollers!

[image][/image]

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RE: French Units - 12/17/2018 7:24:05 PM   
22sec

 

Posts: 720
Joined: 12/11/2004
From: Jackson, MS
Status: offline
Great work on the sprite!

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RE: French Units - 12/17/2018 9:26:52 PM   
Jorm


Posts: 541
Joined: 6/25/2002
From: Melbourne
Status: offline
looks great,
what other units are you thinking of adding ?

cheers

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Post #: 3
RE: French Units - 12/17/2018 10:14:55 PM   
exsonic01

 

Posts: 608
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
Status: offline
Nice detail of tank graphic. Can't wait to see the airstrike from Mirage from AB.

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Post #: 4
RE: French Units - 12/17/2018 10:44:33 PM   
nikolas93TS


Posts: 278
Joined: 2/24/2017
Status: online
AMX-30B2 has a torque converter that allows for five gears both forward and in reverse. Rule of thumb is to give 2/3 or slightly more of the forward max speed as driver would probably drive more carefully as he is essentially blind im reverse and need to rely on commander's directions.

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RE: French Units - 12/17/2018 11:44:56 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
In addition to the MBT, I've so far added:

Mystere IV [Ground attack]
Jaguar A [Ground attack]
AML-90/Lynx [Recon]
AMX-10P [APC]
M3 [ATGM]
VAB [ATGM]
VAB [APC]
ERC-90 [Recon]
AMX-VTT [APC]
AMX-DCA [AA]
Infantry and artillery.

- To my knowledge, the Mirage was not used in ground-attack, hence the Mystere/Jaguar.
- Thanks for the heads up on the reverse speed for the AMX. I'll adjust the speed. My knowledge of French vehicles is pretty limited and for some units, complete information is hard to get.

Some of the units:

[image][/image]

Jaguar A

[image][/image]

VAB APC

[image][/image]

ERC-90



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RE: French Units - 12/18/2018 9:40:32 AM   
storm rider


Posts: 214
Joined: 3/13/2013
Status: offline
Very nice!

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Post #: 7
RE: French Units - 12/18/2018 10:54:13 PM   
Issue8


Posts: 106
Joined: 12/15/2013
Status: offline
Looks great!

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Post #: 8
RE: French Units - 12/18/2018 11:35:33 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
It's certainly given me an appreciation for the amount of effort it has taken the artist(s) to produce the sprites. For a few vehicles, I've not been able to find a top-down view, so I've had to work from images of plastic kits and walk-around photos. You get there in the end, but it takes time!

Fortunately, most units use the same or similar hull to produce different variants. Today, I was able to pretty quickly put together a mortar carrier version of the AMX-VTT.

[image][/image]

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RE: French Units - 12/19/2018 12:11:59 PM   
22sec

 

Posts: 720
Joined: 12/11/2004
From: Jackson, MS
Status: offline
Yea Issue8 is super talented, and his sprites for the game are a thing of beauty.

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Post #: 10
RE: French Units - 12/19/2018 8:43:27 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
I didn't realize Issue8 was the artist. He's done an excellent job!

This is likely my last units (Gazelle scout and AT versions). Thanks to all for the modding guides and advice.

[image][/image]

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RE: French Units - 5/11/2019 9:39:35 PM   
naash

 

Posts: 3
Joined: 8/9/2017
Status: offline
Nice !

If I can help you regarding French units, don’t bother to ask.
I’ll do my best.

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Post #: 12
RE: French Units - 5/13/2019 12:26:18 PM   
wodin


Posts: 9713
Joined: 4/20/2003
From: England
Status: offline
IronX as with all your mods over several game series the work is first class. I love you can make out pilots helmet!!

You've enhanced many many games now giving a lot of entertainment to a lot of gamers. So from me and I'm sure all those who have enjoyed your work a massive thank you!

Jason

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Post #: 13
RE: French Units - 5/14/2019 11:35:44 PM   
IronX


Posts: 127
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Thanks!

The mod is pretty bare bones as I've been distracted by other projects, but there's enough in it to play around with. My original aim was just to see if I could mod the game and have enough toys to fight a battle. Some of the figures in the database may not be at all accurate, and it was created when the game first came out, so there is certainly room for improvement. But I thought I would share it now anyway and perhaps improve on it in the future.

Download the mod here: IronX AB France Mod

Have fun!

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RE: French Units - 5/16/2019 6:46:09 AM   
Rosseau

 

Posts: 2332
Joined: 9/13/2009
Status: offline
Funny, I get an "invalid default database checksum." The same error appeared when trying to load the default database after installing the mod as well.

For safety, I did copy the entire AB game to my SSD and it worked before applying the mod. I will try a fresh install, as Matrix can be funny when copying games to other drives.

< Message edited by Rosseau -- 5/16/2019 6:53:36 AM >

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Post #: 15
RE: French Units - 5/16/2019 10:29:46 AM   
Veitikka


Posts: 936
Joined: 6/25/2007
From: Finland
Status: online
In the package there's a folder that definitely should not be there: data\database\default. No files in this folder should be overwritten! It's the official database.

Ideally mods should not overwrite any files, because reverting them can be tricky. On the other hand, if you want to make a terrain graphics mod then some files must be replaced. I'm probably going to add a 'custom' folder in the graphics folder so in the future modified or new unit sprites can go there, for example files from Steam Workshop if we are going to support it.


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RE: French Units - 5/16/2019 11:13:39 AM   
Rosseau

 

Posts: 2332
Joined: 9/13/2009
Status: offline
That solved the problem - Thanks! The French units and graphics look quite good at 1990 era.

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Post #: 17
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