ORIGINAL: storm rider
The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand?
I've been trying to use landsat historic imagery to automatically classify some features and also to make others more visible, but still, the drawing process takes just way too long.
The roads and terrain is exported OSM data. I use Global Mapper and Gimp to set everything up including adding buildings and trees along residential roads. I finally use the in-game editor to edit and also add all the little details.
I also use GM for most everything, but I still couldnt crack the roads. I know how to use OSM and shapefiles, including to classify different kinds of vegetations by their clorophila content and converting the data to vector. Specifically talking about roads, do you export from GM directly into terrain.bmp? I mean, without needing to manually fix all the missing pixels inside the angled lines? Or you just export the vector data from GM into a raster, and then work the image in Gimp to fix the lines? If not, what settings are you using for the roads line vectors in GM?
Image = directly from GM into PS