Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Version Available

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Version Available Page: <<   < prev  1 [2]
Message << Older Topic   Newer Topic >>
RE: Version Available - 1/13/2019 5:58:29 PM   

Posts: 2492
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
That bothered me as well because I use customized scenario folders and graphics, which I back up on a regular basis
I forced to install under Documents -> My Games -> The Operational Art of War IV and the patch as well

It all runs well and there are no duplicate folders or files

Maybe it is done to accomodate computers which have a SSD for programs and a HDD for files


The TOAW Redux Dude

(in reply to 76mm)
Post #: 31
RE: Version Available - 1/13/2019 6:30:22 PM   

Posts: 3536
Joined: 5/2/2004
From: Washington, DC
Status: offline
I installed my game under D:/Matrix Games/The Operational Art of War, but there are still a bunch of folders under Documents/My Games/The Operational Art of War. Are the latter artifacts from my previously installed (now uninstalled) version of the game, or installed with the current game? Both locations have Graphics Override, Scenarios, and My Fonts folders, but only the latter has a Saves folder. Why? Why did you make this so complicated? Where are my mods supposed to go? JSGME has stopped working...

(in reply to Silvanski)
Post #: 32
RE: Version Available - 1/13/2019 8:09:29 PM   

Posts: 6645
Joined: 7/27/2003
From: Colorado Springs
Status: offline
OK, I'll break it down. It isn't complicated, just different, and a lot more simple for the normal user.

Everything custom should be under My Games/The Operational Art of War. That's also where the logs are. Most people don't need to touch the Program Files directory for anything.

Windows recommends that everything be installed to Program Files and anything writable to My Documents. Steam goes a step further and requires it. Steam requires that everything be installed to one directory and everything custom written to My Documents. These are done for security to ensure that a virus is less likely to infect your machine.

The 'right way' to do things now is to only update the my documents directory. The program is smart enough to realize if there are duplicate scenarios and only show the latest one. Scenario Deployment has also been simplified, You can create a folder in the My Documents/TOAW/Scenarios/Custom(or Modern/etc.) folder with the name of the scenario and copy the scenario and all the files needed to run it into the folder which is named for the scenario. You no longer need to touch the graphics or altgraphics folders. If you deploy it to Steam, it gets installed to some hidden folder but appears just as if it were in the Documents/TOAW/... folder.

Total graphics mods which redo the terrain or other parts should go into My Documents/TOAW/AltGraphics (or Graphics), but nothing else.

For example, I copied the Tutorial file then opened and saved it with the new name. The scenario, bitmap and doc file are called Tutorial2.*. They are now in Documents\My Games\The Operational Art of War IV\Scenarios\TUTORIALS\Tutorial2. They show up just fine and work fine.

If you REALLY want to go old school, you can create a file called 'DefaultFolder.txt' and put the folder you want the files to be in there. For example, installing to C:\Matrix\TOAW and putting DefaultFolder.txt in there with C:\Matrix\TOAW will make it run like it used to. You may also have to run it as an administrator.

Please let me know if anything isn't clear.

I just remembered, there is one exception. I copy the sound and font files to the my documents folder so they can be modified easily.


(in reply to 76mm)
Post #: 33
RE: Version Available - 1/13/2019 8:39:03 PM   

Posts: 3536
Joined: 5/2/2004
From: Washington, DC
Status: offline
Ralph, thanks much for the explanation, but a couple of issues/questions (note that I'm generally concerned about total graphics mods for terrain):

1) My "My Docs" folder does not have a graphics or altgraphics folder. It has a Graphics Override that what you mean? There is a also GRAPHICS directory under my Graphics Override folder, but I think that was created while I was trying to get terrain mods to work (unsuccessfully).

2) That's fine about scenarios, but I've noticed that every time I try to open a scenario in the editor (which is very often for me), it takes me to the Scenarios folder under the installation directory rather than under My Docs...this is really irritating because I have to navigate several mouseclicks to get back to the Scenarios folder under My Docs...any way to fix that?

(in reply to ralphtricky)
Post #: 34
RE: Version Available - 1/13/2019 9:49:48 PM   


Posts: 37653
Joined: 4/17/2005
From: Tucson, AZ
Status: online
I'm in favor of moving all the TOAW files to the "Program Files (x86)" folder and get rid of the "My Documents" file structure entirely.

EDIT: Never mind...I re-read what Ralph wrote and found the contingency.

< Message edited by larryfulkerson -- 1/13/2019 9:53:33 PM >


Apparently there are three levels of brain activity. Level 1 is the lowest level - the amount of concentration required to, say, delete emails or serve in congress.
- Bruce Cameron

(in reply to 76mm)
Post #: 35
RE: Version Available - 1/14/2019 11:47:18 AM   

Posts: 488
Joined: 10/16/2001
From: Oslo, Norway
Status: online
Here's what my "Documents\My Games\The Operational Art of War IV" folder contains now:

Graphics Override - for UI/map mods
My Fonts - just 16 font files.
Saves - Save games
Scenarios - User scenarios, these override the defaults in the install folder if they exists in the same folder structure. The user can also create new folders, which will also be read by the game, handy for scenarios not covered by the other categories.
Sound - Game sounds
+ Config, logs, ini, fonts
+ TOAWEquipment.EQP/NQP files.

Also a weird toawWeapons.txt which just contains:

Like Ralph said, the Fonts and Sounds folder is there for easy editing. I don't really understand the logic behind why the Sounds folder is repopulated if deleted, as the same files exists in the default install directory and the game should just use those sounds. But it's only 50MB so it doesn't matter much.

And for JSGME to work, it also contains the the JSGME.exe+ini and the sub-folder MODS.

I think it's an elegant solution, it avoids the user faffing about in the installation folder where they should not be. At the same time it avoids having lots of files (300MB+) in the users Documents, like it used to with the scenarios.

(in reply to larryfulkerson)
Post #: 36
RE: Version Available - 1/14/2019 12:10:02 PM   

Posts: 3536
Joined: 5/2/2004
From: Washington, DC
Status: offline
Thanks Shadrach--that was enough to get my JSGME working again, so I'm happy. For a while there I had no terrain tiles at all...

(in reply to Shadrach)
Post #: 37
RE: Version Available - 4/15/2019 5:06:34 PM   

Posts: 1013
Joined: 7/4/2002
From: near Philadelphia
Status: offline




We have fixed the issue with the Scenarios folder in, and have released an update.

You can get it via the game's updater, from the MEMBERS AREA, from

You need to apply the patch over If you have not installed that yet, you need to follow the installation instructions in it's THREAD, but of course you now don't have to worry about the manual fix for the error mentioned there.

Thanks, and sorry for the hickup!

P.S. Please note we have experienced some server performance issues lately, so if the automatic updater doesn't seem to work when you try please try the direct link above.

How do we get the update? I see only in the Members Area.

(in reply to Tamas)
Post #: 38
RE: Version Available - 4/15/2019 6:00:18 PM   

Posts: 2850
Joined: 2/23/2009
From: United States
Status: offline
FWIW, my initial installed version (I just purchased this a few days ago) was .20 and then I downloaded the .21 patch and applied that.


War in the East/War in the East II - Alpha Test Teams
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario creator

(in reply to r6kunz)
Post #: 39
RE: Version Available - 4/15/2019 6:37:12 PM   

Posts: 1879
Joined: 2/1/2001
From: Terra
Status: offline
Exactly, re-download the Installer to get 20 and then apply the 21 patch.


(in reply to Zovs)
Post #: 40
RE: Version Available - 4/15/2019 7:27:11 PM   

Posts: 1013
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Thanks guys!
That was it. Finding the Installer. Good to go.


Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to BigDuke66)
Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Version Available Page: <<   < prev  1 [2]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI