Quick question: crossroad between differnt roads

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exsonic01
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Quick question: crossroad between differnt roads

Post by exsonic01 »

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Railroad and secondary pave doesn't like each other. Should I need to build a bridge? Or leave it as broken road?
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Veitikka
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RE: Quick question: crossroad between differnt roads

Post by Veitikka »

Try to make it go like this.


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exsonic01
Posts: 1133
Joined: Tue Jul 26, 2016 6:45 pm
Location: Somewhere deep in appalachian valley in PA

RE: Quick question: crossroad between differnt roads

Post by exsonic01 »

Thanks, but still, they don't make a good crossing or bridge.
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CCIP-subsim
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RE: Quick question: crossroad between differnt roads

Post by CCIP-subsim »

It does work as a "tracks over road" crossing - zoom out and back in again, it might just need to update the tile! That only works for rail roads and road types.

Otherwise, the only types of roads that will not join together are "autobahn" and "dirt road"/"dirt road with trees". I actually find it useful and exploit it in my map-making sometimes [:)]
exsonic01
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Joined: Tue Jul 26, 2016 6:45 pm
Location: Somewhere deep in appalachian valley in PA

RE: Quick question: crossroad between differnt roads

Post by exsonic01 »

Thank you!!
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CCIP-subsim
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RE: Quick question: crossroad between differnt roads

Post by CCIP-subsim »

By the way, another useful tip: the different road types appear to have different priority for how they stack/cross each other. By combining autobahn/highway/paved/secondary/dirt roads, you can make some pretty neat highway interchanges for example...

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zacklaws
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RE: Quick question: crossroad between differnt roads

Post by zacklaws »

ORIGINAL: CCIP-subsim

By the way, another useful tip: the different road types appear to have different priority for how they stack/cross each other. By combining autobahn/highway/paved/secondary/dirt roads, you can make some pretty neat highway interchanges for example...


Stop creating problems for the AI, it has enough issues at times following a straight road.
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