Here are the missions of the opposing sides:
Capture Halfaya Pass, drive the enemy from Sollum and Capuzzo, inflict as much loss as possible and exploit success towards Tobruk as far as supply allows without endangering British forces.
Defend to retain Halfaya Pass, Sollum and Capuzzo.
Here is where every body starts the scenario:
The Axis player starts the game with three major components: KG5.Pz, Raggruppemento Frontiera, and the reconnaissance screen. There is also a small garrison force at Bardia. On Game Turn Two (GT2), the Axis receives KG Crammer as a reinforcement; on GT4, KG Esesbeck.
The Allies player starts the game with five major components: A reconnaissance force, Coast Force, 22nd Guards Brigade, 7th Armoured Brigade, and 7th Support Group. There is also a small line-of-communications security force.
The focus of the AI scripting will be on moving these major components around based on enemy action.
< Message edited by bcgames -- 12/5/2018 1:01:23 PM >