After tinkering a bit with Tutorial Korea, and Overlord '44 I have settled into The Next War 1979 scenario.
I am loving this game! It was adapted to TOAW by Bob Cross from the original SPI game by the team of Dunnigan, Herman, and Simonsen 1978. In my college days, I spent countless hours playing this board game as the the early years of the 1980's Cold War raged in Europe.
TOAW depicts the style of this game's land warfare of combined movement/battle/movement very well. It introduced the concept of 'Breakthrough Zones' - markers that were placed on hexes as a result of combat, and added movement points to it and the six surrounding hexes.
The original board game spanned x3 maps with several smaller ones that ranged from the northern tip of Denmark to northern Italy, and from eastern Low Lands to Western Poland/Czech./Hungary. Game scale is 14 km/hex and 2-day turns. The air war and naval war are games in themselves. The set-up, as with all monster games, took several hours to sort and place the 2,400 counters, and a table large enough to fit the maps, charts, instructions, and players' aids.
Using 15 km hexes and 3.5 day game turns, Bob Cross combined all this into a splendid TOAW adaptation that really depicts the flavor and essence of this game. I highly recommend this scenario to anyone that is ready for the hypothetical battlefield of Cold War Europe.
The long arm of the law - "The King of Battle"