From: Glasgow, Scotland
We'll agree to differ on this one Chickenboy, but failing to use tracker is putting yourself at a serious disadvantage.
A) Found on other screens
B) Summarized / extrapolated / surmised sufficiently elsewhere. Say you want to know how much supply there is on Honshu-in a general way. Is there a single base that serves as an 'acid test' to underscore production / supply shortfalls? [spoiler alert: There is]
C) Replicated manually or dispensed with altogether
A - Tracker lets you navigate extremely easily between widely different topics without much clicking. Say you get a new radar set. Tracker concentrates all the information on the build rate, availability dates and the specific stats for that radar. All that information in-game is separate.
B - Yeah, the key there is "general way". Tracker gives you the exact number, broken down by base, without excessive manual addition.
C - Sure, you can do the sums yourself, or you can let Tracker do it and save the time for plotting the turn. Tracker also won't make mistakes, as humans are prone to do when adding airframe production before their morning coffee.
A) Notoriously user unfriendly to get started. Not for technophobes that don't enjoy fiddling with programs ad nauseum that make their life "easier".
B) Increased potential for 'paralysis by analysis'-may vary user by user. More detailed information about minutiae may not be meaningful for the big strategic picture.
A - We're agreed here. I've had some trouble with Tracker in the past, but nothing that wasn't solved with a search on the forum.
B - Ah, but Tracker even gives you the option to filter by the important stuff. That Port Arthur is out of resources is critical information, that the umpteenth regiment arrived at some hex is not.
Probably unhelpful (my opinion) for a first time PBEM player playing Japanese for the first time trying to grapple with 'big picture' items instead of minutiae.
I disagree completely. Tracker is very helpful for playing Japan, point blank, irrespective of skill level.
The screenshot posted by Zorch is the best example for the present case - a general overview of IJ industry. Here we can see that green info = good, and red info = bad, as well as daily production and global totals. Gathering that info from the game alone is an exceptionally tedious process.