From: Dusty town, somewhere inside central valley of CA
Some of the '41 tank battles on the eastern front would be very cool to play with AB. The mechanics of towing equipment would need to be developed.
Too bad map making is so laborious. Seems like the DB is less so.
There are tons of places which would earn some attention from WW2 fans. France and Dunkirk, approaching route to Moscow, Rzhev, Stalingrad, Operation Citadel and Prokhorovka, Seelow, Normandy, Ardennes, Italy and Monte Cassino, and etc.... Average engaging distance during WW2 was shorter than cold war, so it would be OK to pack division ~ even corp size forces into 61.44 x 61.44 km2 size map. This will looks like enlarged version of Close Combat, which many CC fans wished back in early 2000s. But games like Graviteam is already showing something similar.
Anyway, I agree that current AB game engine can handle 99% of weapons and mechanics of WW2, and I also agree that towing mechanism of AT guns should be introduced. Towing mechanism is also needed in cold war scenarios too, so I wish devs update this feature.
But I'm not sure whether devs have a will to develop WW2 games based on AB engine or not. Plus, even if they have a will to do, matter of manpower and resource is still an issue. It wouldn't be soon even if they have a plan for WW2 AB.
So... how about make a modding team? Map + database + modeling. There will be tons of work, but group effort might helps.
I think the engine could easily handle WW2. Truth be told, I’ve always thought the engine could handle simulating combat from the Napoleanic era forward.
Interesting, but is this game can depict melee attack? I also thought about Warhammer 40k mod and Civil war mod, but I'm not sure if this game can model bayonet charge or cavalry sword or any melee weapon attack.
< Message edited by exsonic01 -- 12/5/2018 3:00:09 PM >