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RE: Goslar/Salzgitter Map

 
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RE: Goslar/Salzgitter Map - 12/13/2018 2:31:00 AM   
exsonic01

 

Posts: 688
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
Status: online
Awesome work!! In the last picture, are those roads are secondary road and normal highway?

(in reply to 22sec)
Post #: 31
RE: Goslar/Salzgitter Map - 12/13/2018 2:47:59 AM   
22sec

 

Posts: 728
Joined: 12/11/2004
From: Jackson, MS
Status: offline
quote:

ORIGINAL: exsonic01

Awesome work!! In the last picture, are those roads are secondary road and normal highway?


Thanks! Those are highways, and paved roads (residential roads in the OSM data).

I think I’ve got about 50-70 hours of time invested in this map. Veitikka the in-game map editor is even better than I thought before I set out on this project. It definitely needs hotkeys added for the other terrain at some point.

< Message edited by 22sec -- 12/13/2018 2:48:42 AM >


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(in reply to exsonic01)
Post #: 32
RE: Goslar/Salzgitter Map - 12/13/2018 3:11:20 AM   
exsonic01

 

Posts: 688
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
Status: online
quote:

ORIGINAL: 22sec
Thanks! Those are highways, and paved roads (residential roads in the OSM data).

I think I’ve got about 50-70 hours of time invested in this map. Veitikka the in-game map editor is even better than I thought before I set out on this project. It definitely needs hotkeys added for the other terrain at some point.

Great effort pal, I really wish if I can spend more time on map work. Once I make sure my self about map painting or if devs publish map making manual, I may need to looking for more people who is interested in this work in Korean forum for my Korean war mod.

Anyway, I agree with more hotkey. I'm also currently working with AB map editor, and right now I copy and pasted the smaller version of AB palette in the map. But I need to move that "palette section" after I finish target region, which become bothering time to time.

(in reply to 22sec)
Post #: 33
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