possible bug from version 1.1.16

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Ticonderoga60
Posts: 92
Joined: Wed Oct 12, 2016 3:41 pm
Location: Italy

possible bug from version 1.1.16

Post by Ticonderoga60 »


Hi everyone. Since I installed version 1.1.16 I have noticed big differences in determining LOS possible and not.
For example, the computer denies me clear LOS from hex 3.22 to hex 1.21. Also, units in the woods, and surrounded
by forest hexagons, are visible from hexagons of hills, while it should be a "blind" hexagon.
It seems that the LOS no longer considers the silouhette of the forest but considers the whole hexagon
as a forest. The same applies to hexagons with buildings. I ask you if you also have the same problem or if
this change of LOS is wanted. Thank you!







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Paullus
Posts: 1096
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: possible bug from version 1.1.16

Post by Paullus »

Hi Ticonderoga60.
When I download your file and opens it there is no map or units. There must be something wrong with your file.
Could you make a new one please?
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Ticonderoga60
Posts: 92
Joined: Wed Oct 12, 2016 3:41 pm
Location: Italy

RE: possible bug from version 1.1.16

Post by Ticonderoga60 »

I retry. Thx Paulus
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Paullus
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RE: possible bug from version 1.1.16

Post by Paullus »

Hi Ticaonderoga60,

I've checked your cases and the first one is correct. The LOS runs along the edge of the Wood hex and are therefor blocked. The second one I have to investigate more.

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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UP844
Posts: 1668
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: possible bug from version 1.1.16

Post by UP844 »

As far as I know, woods hexes have always been considered as if the whole hex blocked a LOS, regardless of the graphical depiction. This is also true for hexes hindering LOS (grain, brush, etc.) as regards to hindrance.

The graphical representation is only significant (and provides the player with lots of nasty surprises :mrgreen:) when buildings are concerned.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Ticonderoga60
Posts: 92
Joined: Wed Oct 12, 2016 3:41 pm
Location: Italy

RE: possible bug from version 1.1.16

Post by Ticonderoga60 »

ok, maybe it's me that I remember badly, but something does not convince me .... try it too with the 1.1.16 and if everything comes back then it's me that I drink too much Gewurtz ...
Paullus
Posts: 1096
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: possible bug from version 1.1.16

Post by Paullus »

Yes there is a bug here. Peter is working on it.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Ticonderoga60
Posts: 92
Joined: Wed Oct 12, 2016 3:41 pm
Location: Italy

RE: possible bug from version 1.1.16

Post by Ticonderoga60 »

Thanks for the attention guys. It is very important to know that you are always attentive on the forum, and this shows a great seriousness and professionalism.
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