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possible bug from version 1.1.16

 
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possible bug from version 1.1.16 - 11/10/2018 12:10:33 PM   
Ticonderoga60

 

Posts: 78
Joined: 10/12/2016
From: Italy
Status: offline

Hi everyone. Since I installed version 1.1.16 I have noticed big differences in determining LOS possible and not.
For example, the computer denies me clear LOS from hex 3.22 to hex 1.21. Also, units in the woods, and surrounded
by forest hexagons, are visible from hexagons of hills, while it should be a "blind" hexagon.
It seems that the LOS no longer considers the silouhette of the forest but considers the whole hexagon
as a forest. The same applies to hexagons with buildings. I ask you if you also have the same problem or if
this change of LOS is wanted. Thank you!









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RE: possible bug from version 1.1.16 - 11/10/2018 2:05:56 PM   
Paullus

 

Posts: 887
Joined: 6/9/2015
From: Sweden
Status: offline
Hi Ticonderoga60.
When I download your file and opens it there is no map or units. There must be something wrong with your file.
Could you make a new one please?

< Message edited by Paullus -- 11/10/2018 2:06:22 PM >


_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Ticonderoga60)
Post #: 2
RE: possible bug from version 1.1.16 - 11/10/2018 2:39:09 PM   
Ticonderoga60

 

Posts: 78
Joined: 10/12/2016
From: Italy
Status: offline
I retry. Thx Paulus

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RE: possible bug from version 1.1.16 - 11/11/2018 12:19:32 PM   
Paullus

 

Posts: 887
Joined: 6/9/2015
From: Sweden
Status: offline
Hi Ticaonderoga60,

I've checked your cases and the first one is correct. The LOS runs along the edge of the Wood hex and are therefor blocked. The second one I have to investigate more.



_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Ticonderoga60)
Post #: 4
RE: possible bug from version 1.1.16 - 11/11/2018 2:08:56 PM   
UP844


Posts: 1290
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
As far as I know, woods hexes have always been considered as if the whole hex blocked a LOS, regardless of the graphical depiction. This is also true for hexes hindering LOS (grain, brush, etc.) as regards to hindrance.

The graphical representation is only significant (and provides the player with lots of nasty surprises :mrgreen:) when buildings are concerned.

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Chasing Germans in the moonlight is no mean sport

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Long Range Fire (A7.22)........1/2 FP

(in reply to Paullus)
Post #: 5
RE: possible bug from version 1.1.16 - 11/11/2018 5:26:36 PM   
Ticonderoga60

 

Posts: 78
Joined: 10/12/2016
From: Italy
Status: offline
ok, maybe it's me that I remember badly, but something does not convince me .... try it too with the 1.1.16 and if everything comes back then it's me that I drink too much Gewurtz ...

(in reply to UP844)
Post #: 6
RE: possible bug from version 1.1.16 - 11/12/2018 5:51:21 PM   
Paullus

 

Posts: 887
Joined: 6/9/2015
From: Sweden
Status: offline
Yes there is a bug here. Peter is working on it.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Ticonderoga60)
Post #: 7
RE: possible bug from version 1.1.16 - 11/12/2018 8:22:13 PM   
Ticonderoga60

 

Posts: 78
Joined: 10/12/2016
From: Italy
Status: offline
Thanks for the attention guys. It is very important to know that you are always attentive on the forum, and this shows a great seriousness and professionalism.

(in reply to Paullus)
Post #: 8
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