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RE: TOAW XML Editor

 
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RE: TOAW XML Editor - 1/4/2019 6:23:57 PM   
76mm


Posts: 3533
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Me again; I just realized that I haven't added the ability to edit the calendar & environment data, so that is next up. That shouldn't take too long...

Then I'll add the ability to add new formations, units, and equipment, that could take a little longer, but hopefully not too bad.

(in reply to 76mm)
Post #: 91
RE: TOAW XML Editor - 1/7/2019 3:33:55 PM   
Colinwhittaker

 

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Excellent tool - now I don't need to program this myself!

(in reply to 76mm)
Post #: 92
RE: TOAW XML Editor - 1/7/2019 4:15:47 PM   
76mm


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More coming! Hope to finish the calendar and environment editor in the next day or two.

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Post #: 93
RE: TOAW XML Editor - 1/9/2019 11:37:47 PM   
76mm


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I'm posting a new version which includes the calendar and environment editors. I figured it would be best to keep posting new versions to the first post, along with the current manual, so look there for the latest file.

Also, at least one person has not been able to install this program, keeps getting various errors...can anyone else who downloaded it report whether they're having issues or not? Also, note that I tweaked something in this latest install file, although I don't know if it will have any effect.

(in reply to 76mm)
Post #: 94
RE: TOAW XML Editor - 1/10/2019 10:32:03 AM   
alexjack

 

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Hello 76mm. I've been following and using this great mod since you first posted it. In the earlier versions there was an option to select which turn the unit entered the game but I don't see it on the last two versions. Now I'm a total noob, this is my first post, so if I'm missing something obvious apologies in advance.
Regards alex.

(in reply to 76mm)
Post #: 95
RE: TOAW XML Editor - 1/10/2019 10:49:36 AM   
76mm


Posts: 3533
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From: Washington, DC
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quote:

ORIGINAL: alexjack
In the earlier versions there was an option to select which turn the unit entered the game but I don't see it on the last two versions.


Just to clarify, are you talking about reinforcements? I haven't (intentionally) removed any features, so will have to check to see if something dropped out by mistake.

(in reply to alexjack)
Post #: 96
RE: TOAW XML Editor - 1/10/2019 10:57:29 AM   
76mm


Posts: 3533
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If you're talking about reinforcements, turn entry is still there, see screenie below:





IIRC I renamed "Reinforce (Turn)" from something else (Turn Entry?) in an effort to make things clearer, but maybe that didn't work so well.

Attachment (1)

< Message edited by 76mm -- 1/10/2019 11:02:13 AM >

(in reply to 76mm)
Post #: 97
RE: TOAW XML Editor - 1/10/2019 10:59:54 AM   
76mm


Posts: 3533
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While I'm posting screenies, here is a shot of the calendar/environment screen:





Attachment (1)

(in reply to 76mm)
Post #: 98
RE: TOAW XML Editor - 1/10/2019 11:03:55 AM   
76mm


Posts: 3533
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Please please please let me know if installation is working OK...at least one guy is having problems, and I've been tweaking things in an effort to resolve...

(in reply to 76mm)
Post #: 99
RE: TOAW XML Editor - 1/10/2019 11:27:16 AM   
alexjack

 

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Hello 76mm. I've installed your latest version and it's been working faultlessly for me. Regarding my first post I seem to remember there was a 'Turn' option for the initial placing of the units not reinforcements but I may be wrong being very inexperienced with this game so might be best to ignore the question.
Regards
Alex

(in reply to 76mm)
Post #: 100
RE: TOAW XML Editor - 1/10/2019 1:06:03 PM   
76mm


Posts: 3533
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quote:

ORIGINAL: alexjack
Regarding my first post I seem to remember there was a 'Turn' option for the initial placing of the units not reinforcements but I may be wrong being very inexperienced with this game so might be best to ignore the question.

Any unit not on the board when the game starts (Turn 0) is considered a reinforcement, so if you are seeking to place a unit on any turn other than 0 it is by definition a reinforcement, as least under the terminology used by TOAWxml. If you have some other feature in mind, pls let me know.

(in reply to alexjack)
Post #: 101
RE: TOAW XML Editor - 1/10/2019 1:59:50 PM   
alexjack

 

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76mm. Thanks for that explanation.
Regards
Alex

(in reply to 76mm)
Post #: 102
RE: TOAW XML Editor - 1/11/2019 3:32:49 AM   
NikolaiEzhov


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Hello 76mm. I have installed your latest version and it seems that there are some UI issues.
My screen resolution is 1920x1080, with a Simplified Chinese Windows 10 x64 OS.




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Post #: 103
RE: TOAW XML Editor - 1/11/2019 10:04:37 AM   
76mm


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NikolaiEzhov, had you installed previous versions? Was the UI the same? With the exception of the "Simplified Chinese" bit, I have the same specs (1920x1080, Win10 64 bit), and don't have this problem. In any event, I will Google a bit to see if I find anything.

< Message edited by 76mm -- 1/11/2019 10:05:26 AM >

(in reply to NikolaiEzhov)
Post #: 104
RE: TOAW XML Editor - 1/11/2019 10:49:02 AM   
NikolaiEzhov


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Nope. I just downloaded it this afternoon, and I think it is the latest version (Last Edit: 2019/01/09 9:14).
I will discuss with other Chinese TOAW players to find out if this is related to the OS language.

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Post #: 105
RE: TOAW XML Editor - 1/11/2019 11:06:39 AM   
NikolaiEzhov


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A second Chinese player wzfcns (http://www.matrixgames.com/forums/showProfile.asp?memid=56770) is reporting the same bug to me.




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Post #: 106
RE: TOAW XML Editor - 1/11/2019 2:17:31 PM   
76mm


Posts: 3533
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Thanks for the feedback Nikolai. I will try to Google about this later today; thus far I have no idea what the issue could be, how hard it might be to fix, or whether fixing it for Chinese OS might break it for non-Chinese OS... I have no experience at all with Chinese OS, have you encountered this kind of problem before with other programs?

Will post back here when I find out more.

(in reply to NikolaiEzhov)
Post #: 107
RE: TOAW XML Editor - 1/11/2019 2:27:37 PM   
76mm


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OK, I think I might see what the issue is and how to fix it pretty easily--but I'm not sure and don't want to post another version here until it's been tested and it works...

Nikolai, if I send you a new version via PM, could you install it and report back to me? If it works on my machine and your machine, I will go ahead and post the revised version publicly.

(in reply to 76mm)
Post #: 108
RE: TOAW XML Editor - 1/12/2019 12:17:56 AM   
NikolaiEzhov


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Gladly. And thanks, 76mm.

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Post #: 109
RE: TOAW XML Editor - 1/12/2019 1:13:28 AM   
76mm


Posts: 3533
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OK, I sent you a PM, please check it out...

(in reply to NikolaiEzhov)
Post #: 110
RE: TOAW XML Editor - 1/17/2019 1:37:52 PM   
fulcrum28


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great work!

if we change the labels/hierarchies of the units using this editor (e.g. 267th Inf Div -> 267th Inf Div. III Corps/6th Army), will it affect reinforcements/retrieve units scripts in each scenario?

my thing I always miss in TOAW is the lack of complete OOB, I mean the units are presented correctly, but in most scenarios, for example D21, and so on, by selecting a division we cannot know to which Corps HQ and/or Army it belongs. I know it is a minor thing, but it would help to keep the correct HQ corps and armies close to each other in each front sector.


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Post #: 111
RE: TOAW XML Editor - 1/17/2019 1:42:32 PM   
76mm


Posts: 3533
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Hi, I responded to your other message, did you get it?

I have not actually tested whether withdrawals or reinforcements would be affected by changing the hierarchy, but I don't think so because I AFAIK these are tied to unit IDs, which are independent of hierarchy.

Not as sure about changing the name; I'm pretty confident that withdrawals, etc. are tied to Unit ID# rather than unit name, but don't have time to check right now.

(in reply to fulcrum28)
Post #: 112
RE: TOAW XML Editor - 1/18/2019 8:10:01 AM   
fulcrum28


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thank you for your kind reply, I understand,
(no, i didnt receive a reply for the PM, but it is ok:)

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Post #: 113
RE: TOAW XML Editor - 1/18/2019 8:14:14 AM   
fulcrum28


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to install it, we just need to execute the setup.exe file? latest version being 1.9?

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Post #: 114
RE: TOAW XML Editor - 1/18/2019 8:14:30 AM   
fulcrum28


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in any folder is ok? thanks! ;)

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Post #: 115
RE: TOAW XML Editor - 1/18/2019 10:29:25 AM   
76mm


Posts: 3533
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Yes, v1.9 is the latest, and just click the setup file to install. Please let me know if you encounter any problems, some people have had trouble installing it, but I don't know why.

I'm continuing to work on this almost every day, so more versions will be released as new features are added or bugs removed.

(in reply to fulcrum28)
Post #: 116
RE: TOAW XML Editor - 1/18/2019 10:47:32 AM   
fulcrum28


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thanks. i clicked on setup, but i dont see where it is installing...after a while a window appears asking for loading .gam file.

(until here is normal?)

then, I upload a file and error pops up

System.Xml.XmlTextReaderImpl.Throw(Exception e)
場所 System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
場所 System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos)
場所 System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(Int32 curPos, Char quoteChar, NodeData attr)
場所 System.Xml.XmlTextReaderImpl.ParseAttributes()
場所 System.Xml.XmlTextReaderImpl.ParseElement()
場所 System.Xml.XmlTextReaderImpl.ParseElementContent()
場所 System.Xml.XmlTextReaderImpl.Read()
場所 System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r)
場所 System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
場所 System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
場所 System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
場所 TOAWXML.xmlform.xmlform_Load(Object sender, EventArgs e)
場所 System.Windows.Forms.Form.OnLoad(EventArgs e)
場所 System.Windows.Forms.Form.OnCreateControl()
場所 System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
場所 System.Windows.Forms.Control.CreateControl()
場所 System.Windows.Forms.Control.WmShowWindow(Message& m)
場所 System.Windows.Forms.Control.WndProc(Message& m)
場所 System.Windows.Forms.ScrollableControl.WndProc(Message& m)
場所 System.Windows.Forms.Form.WmShowWindow(Message& m)
場所 System.Windows.Forms.Form.WndProc(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
場所 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


after then however the editor Force window appears..



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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

(in reply to 76mm)
Post #: 117
RE: TOAW XML Editor - 1/18/2019 10:47:57 AM   
fulcrum28


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but not sure if it can be used or not after error pops up

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 118
RE: TOAW XML Editor - 1/18/2019 10:49:53 AM   
fulcrum28


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hmm i tried but after selecting Force 1, another error appears :(

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 119
RE: TOAW XML Editor - 1/18/2019 10:59:04 AM   
fulcrum28


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i get same error as poster #20 and #54

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Post #: 120
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