From: Bexhill-on-Sea, E Sussex
ok, well I suppose it makes sense. Still it's a bit mysterious and abstract.
This is according to the Manual
21.1.9. Manpower Production and Migration
Population is a permanent characteristic of a town, city or urban hex and is provided for reference. Population value does not change during the game (only the manpower “factories” are reduced during population evacuation). A population point represents 50,000 people (in the town, city, urban hexes or surrounding area).
Manpower, represented by factories in town, city or urban hexes, is produced at a variable rate dependent on nationality and the year.
Manpower factories can be damaged, destroyed, or can migrate to other town, city and urban hexes.
220.127.116.11. Manpower Evacuation and Migration
Manpower factory points in German and Soviet nationality town, city and urban hexes may evacuate/migrate when the hex is captured by enemy units. For purposes of migration, each manpower factory point represents 50,000 people. The more manpower factory points in a hex, the better the chance some will migrate but it will decline once the city's manpower is less than 50% of its population. When manpower factory points migrate, they will try to move to another town, city or urban hex (including off map cities) at least 14 hexes away from an enemy unit. Evacuations/migrations will not occur in June 1941 or in Soviet town, city or urban hexes after 1942. Town,
city or urban hexes re-captured by friendly units will not undergo migration. Only German and Soviet manpower can migrate, but all manpower can be damaged or destroyed.
From this, population is refering to to maximum number of people who can live at the location and does not change, while manpower is referring to the people who are currently there and can change. So I think it should say 'Soviet manpower missing'
< Message edited by Chris21wen -- 10/22/2018 7:00:48 AM >