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Command: Modern Air Naval Operation Updated to Version v1.14.5

 
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Command: Modern Air Naval Operation Updated to Version ... - 10/11/2018 10:19:58 AM   
Daniele

 

Posts: 1407
Joined: 2/7/2015
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Hi everybody!

CMANO has been updated to version v1.14.5!

You can download the update from here

Read the full changelog below:

v1.14.5 Patchnotes
• Added: Lua method to retrieve onboard Cargo from unit/group
• UI Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops (This helps users knowing if cargo operaration can be performed on unit)
• UI Tweak: Suppress Load/Unload button if cargo unit wont fit
• UI Tweak: cargo limited type check - overstated
• Fixed: Autonomous ARH weapon, without active datalink, automagically being cued to its target without having detected it itself
• Fixed: Editing mounts on a docked platform fails
• Fixed: Exception on un/load when a/c has no cargo
• Fixed: #12392 - [Lua] ferry behavour error
• Fixed: #12419 - Cargo disappears in airbase group
• Fixed: [Lua] SE_UnitY() - failing if no sensor used on contact (unusual but valid)
• Fixed: [Lua] DEPTH keyword is not handling 'FT' or 'M' ; not making value below
• SL
• Fixed: #12426: Cargo mission -add to issue list when no availbe carrier for cargo
• Fixed: Unload cargo not transferrring from target.
• Fixed: Anti-torpedo torpedoes base PH
• Fixed: Submarine depth oscillation
• Fixed: Color-coded cargo items that won't load
• Includes support for the new Command-LIVE scenario "Kuril Sunrise".
• Includes a full import .inst) set of Italian cities, installations and units by Roberto Mezzi (Roby7979).


< Message edited by Dimitris -- 12/7/2018 6:43:47 PM >
Post #: 1
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 11:21:53 AM   
[BSM]Roby7979


Posts: 206
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From: Italy,Rome
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Very nice!

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RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 3:44:55 PM   
Lowlaner2012

 

Posts: 630
Joined: 11/20/2011
Status: online
Awesome... Cheers :)

(in reply to [BSM]Roby7979)
Post #: 3
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 6:15:38 PM   
DWReese

 

Posts: 806
Joined: 3/21/2014
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....

< Message edited by DWReese -- 10/11/2018 6:36:12 PM >

(in reply to Daniele)
Post #: 4
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 6:47:46 PM   
LMychajluk

 

Posts: 44
Joined: 10/8/2017
Status: offline
FWIW, I grabbed KIS from Steam this morning and played through it on the JDF side w/o a problem (at least, not that I noticed...) w/ COW 1.14 Build 998.11. I guess Steam hasn't started pushing the update yet.

(in reply to DWReese)
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RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 7:03:00 PM   
gsalvar

 

Posts: 14
Joined: 10/22/2017
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Thanks a lot to keep updated this game.

(in reply to Daniele)
Post #: 6
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 8:38:27 PM   
Dide


Posts: 129
Joined: 5/10/2009
From: Italy
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Thanks!!!

(in reply to gsalvar)
Post #: 7
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 10:16:45 PM   
DWReese

 

Posts: 806
Joined: 3/21/2014
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Daniele,

I was wondering about the connection between the upgrade to the program and the new LIVE scenario, Kuril. When installing Kuril, the scenario indicated that the new upgrade must first be installed. I did that, and everything is fine.

What I was wondering was that usually (well sometimes) the major upgrades were attached to the release of DLCs and they added things like cargo, and rail guns and lost communication, etc. So, what (if anything) was added with this new scenario that mandated a new upgrade? I do see the list of changes, but nothing stands out as anything huge like cargo or plane damage, etc. Or, perhaps it was just time for an upgrade?

Thanks,

Doug

(in reply to Dide)
Post #: 8
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/11/2018 10:55:20 PM   
tjhkkr


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Thank you, as always!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to DWReese)
Post #: 9
RE: Command: Modern Air Naval Operation Updated to Vers... - 10/12/2018 4:06:14 AM   
michaelm75au


Posts: 12145
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
The simple UI changes for cargo ops should help with understanding if things can be loaded or why they can't.

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Michael

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RE: Command: Modern Air Naval Operation Updated to Vers... - 10/12/2018 2:52:53 PM   
Airborne Rifles

 

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Awesome guys! Thanks!

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RE: Command: Modern Air Naval Operation Updated to Vers... - 10/13/2018 9:41:16 AM   
giantsquid

 

Posts: 205
Joined: 9/8/2014
From: Milan, Italy
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Thanks for your work as always!

Francesco

(in reply to Airborne Rifles)
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RE: Command: Modern Air Naval Operation Updated to Vers... - 10/19/2018 10:09:33 PM   
magi

 

Posts: 1229
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thank you guys....

(in reply to giantsquid)
Post #: 13
RE: Command: Modern Air Naval Operation Updated to Vers... - 11/14/2018 11:55:15 AM   
CharlesWilliams

 

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Joined: 11/14/2018
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wegregrg

(in reply to Daniele)
Post #: 14
RE: Command: Modern Air Naval Operation Updated to Vers... - 11/14/2018 12:44:16 PM   
DWReese

 

Posts: 806
Joined: 3/21/2014
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D-

What does "Includes support for the new Command-LIVE scenario "Kuril Sunrise" actually mean?

Doug

(in reply to Daniele)
Post #: 15
RE: Command: Modern Air Naval Operation Updated to Vers... - 11/16/2018 11:29:53 AM   
AlexinCT

 

Posts: 56
Joined: 10/31/2015
Status: offline
It looks like my previous post was deleted, but I saw a Steam update yesterday that seems to have pushed my Command back to version 899.12 instead of updating it to 899.15, and when I download and try to install this update from here, I am getting an error where it tells me I should update Command to 1.12 at a minimum to be bale to run this.

(in reply to DWReese)
Post #: 16
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