FOCUS PACIFIC is an absolutely unbelievable mod: earthshaking. The notes are really clear how the fleet sizes have changed for both sides. There should be steel reefs all over the map by 6/42 because now you have a lot more toys. I have gotten a month into mod 75 H to H (playing with myself) focusing on the air/ sub war. I went for the Dec 7 lets surprise the Soviets and sink some of their 30 – 40 subs, eliminate their fleet and then seize the oil, bump up the repair shipyard at Petropovlosk and with the oil being refined there its off for spring campaigning in Alaska: for 40 oil and some seal meat in AK.? What malaria? I will let you know how well 37mm hold up against T-26’s in a few game months. The Sov airforce is like stomping on Ants but they still get the flying Ronson’s. That’s why you have 200 Betty replacements, 100 Lily repl and production of 55B, 77L. I think this corner of the war would get a lot of interest as a small, China, SU only scenario, a lot of IJ armor, mech what-ifs, with pak 75 AT cannon on a Nick (any secure hard points?) and tungsten tipped rounds, coming by I boat from IJ off map area's and ... ahem, calm Winston.
In Post #10 it shows how you have to change strategy despite having far superior numbers. Mersing gets a CD unit (a dicey speed bump, against a few extra squadrons in Sing), you cannot get air superiority against the French at Kwangchowan (100 Oil/ 60 ref.), the DEI has slightly better defences, and the French airpower around there slows the advance through Ambon, a lot more tricky, and makes Rangoon a lot more difficult to suppress. Makes the Empire face better a/c versus their superior numbers and skill and the resources to sustain a prolonged campaign: if you don't use them up on the Sov.s. Also really gives the Allies something to do in Dec.
The term ablative armor is used on the forum these days, it’s the concept that there are other factors than just a weapons physical attributes and you need a whole ‘entourage’ of factors that make the weapon effective. For frontline Betty squadrons Avg pilot exp, 89 High 70’s all other key skills. Every pilot is an elite pilot,
HALF THE IJ AIRFORCE ARE ELITE PILOTS - That's a real Divine Wind to be respected, but as fragile as a cherry blossom
My re-sized Claude training squadrons have six elite pilots, I think only one pilot is needed for the elite benefit, but oh that avg exp. No pilot shortages, plenty of squadrons to upgrade to zero’s (176 repl, 126 prod), same with the Nate (90 Oscar I repl, 190 Production). 15 Mavis units. No early war buildout for the air factories required for the Empire; how long does it take the IJ to get to 300 ftrs/month in stock? I think its best to look at this as a 12/42 start with stockpiles. 9k pilots in the pool, with a monthly repl. rate of 420 for each service means there is no end to the skilled aviator pool.
Like any mod peeling off the layers can be like an apple or an onion: I keep crying at every new layer. Every AMC has 3 Rufe’s (at least 15, Rufe not in prod. yet), my 11 kt PBs have ASW 3, Type 95, SC boats have ASW 6, 8, DD upgrades, Big Ship changes etc….
Now for the allies. I will stop here because the new aircraft designs speak for themselves. Who doesn’t want to fight (and win) with a plane that looks like DUMBO or unique and innovative engineering designs: to be used with care. The modders even gave you pretty pictures and a great narrative and explanation of their changes. And if all this does not suit the player who wants it all, they give you three different scenario’s so you do not have to winter in Siberia or face The Empire on 21st Century Steroids.