Desert War Version 1.0.2 Available

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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Daniele
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Desert War Version 1.0.2 Available

Post by Daniele »

Hi everybody!

Desert War has been updated to version 1.0.2! This update brings many changes and improvements so be sure to check the Changelog below.

You can download the update from the Member Area or here

And also from the following mirrors:
http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip


Version 1.0.2
=============

Bug:
====

• HQs - if HQs eliminated, they remain on map (if Display Options is set to show HQs at top of stack at turn start).
• interdiction - In Unit Turn info, interdiction results are not shown correctly.
• Editor AI - In AI Tab, unit names have "Unit" prepended amd unit type appended, so when script runs, the unit is unknown.
• Artillery HQs not implemented (HQs containing a lot of artillery units should use more supply).
• Bug when assigning engineers to battle with no attack value.
• When assiging artillery to an enemy hex into which a friendly unit is moving, the friendly artillery sometimes defends the enemy unit.
• Editor: AI Setup zones not working.

Scenarios:
==========
README

BONUS - THE AMERICANS ADDED. For use by scenario designers, graphics have been added to support construction of scenarios that include American forces in Tunisia 1942-43.

BONUS - NEW SCENARIOS:

* Sidi Bou Zid (Historical). The battle of Sidi Bou Zid was fought as part of the campaign in Tunisia between 14-17 February 1943. On 14 February, the German 10th and 21st Panzer Divisions attacked through the Faid and Maizila mountain passes of the Eastern Dorsal. Their goal was to destroy elements of the U.S. 34th Infantry Division and 1st Armored Division whose defenses centered around the village of Sidi Bou Zid.

* Sidi Bou Zid (Free Set-up). Same as above except this version allows the human player(s) to set-up their units within their start areas as they see fit.


CHANGES/FIXES:

Images

* Added/updated army0, army1, and nato image files.

Scenarios

All scenarios.

* Clarification added to all Scenario Briefings: "Resupply Rate = Given the resupply per turn above, the Axis/Allies will receive enough supply for their entire force to have one turn of Move+ / Combat+ supply every x-number game turns. This calculation is based upon their starting Strength."
* Updated German and Spanish translations to reflect changes.


Operazione E

* Added Axis set-up zone 11 for 2CCNN Division.
* Changed XXII Corps Artillery HQs level from Corps HQ to none.
* Changed XXIII Corps Artillery HQs level from Corps HQ to none.
* Changed WDF Artillery HQs level from Corps HQ to none.
* Corrected typo on scenario brief for arrival turns of 2CCNN and Catanzaro Divisions (with XXII Corps) (GT9 and GT12 respectively).
* Changed 10th Army HQ movement factor from 15 to 1.


Into The Blue

* Changed XXIII Corps Artillery HQs level from Corps HQ to none.


Enter Rommel

* Standardized CounterName for 3rd Armoured Brigade units from 3 Arm X to 3 AR X.
* Changed CounterNames, CounterNames 1 and 2 for D/1st Bn/Lib Arab Force and C/1st Bn/Lib Arab Force to reflect the actual task organization in the scenario.


Battle of Sollum

* Changed CounterNames for 1./606.Flak Bn and 2./39.PzJgr Bn from 5.le Pz XX to 200 Inf III to reflect the actual task organization in the scenario.
* Standardized CounterNames for 4th Armoured Brigade units from 4 Arm X to 4 AR X.


Gazala--First Five Days

* Changed Arko HQs level from Army HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.


Gazala--The Cauldron

* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.
* Brescia XX detached from Supercommando Africa and assigned it to XXI Corps.


Gazala--Fall of Tobruk

* Changed Arko HQs level from Army HQ to none.
* Changed Recce Group HQs level from Divisional HQ to none.


Alam Halfa

* Changed XXI Corps Artillery HQs level from Corps HQ to none.


El Alamein

* Changed X Corps Artillery HQs level from Corps HQ to none.
* Changed XXI Corps Artillery HQs level from Corps HQ to none.
Lowlaner2012
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RE: Desert War Version 1.0.2 Available

Post by Lowlaner2012 »

Cheers :)
MrClock
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RE: Desert War Version 1.0.2 Available

Post by MrClock »

[&o]
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GrizzlyKt
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RE: Desert War Version 1.0.2 Available

Post by GrizzlyKt »

thank you nice
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bootlegger267
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RE: Desert War Version 1.0.2 Available

Post by bootlegger267 »

Bravo!
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IslandInland
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RE: Desert War Version 1.0.2 Available

Post by IslandInland »

Great!. Thanks for the update.[:)]

With the Americans added to the game I am hoping we will see some DLC covering the battles in Tunisia.

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DerGrenadier
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RE: Desert War Version 1.0.2 Available

Post by DerGrenadier »

[&o][&o]
[center]Image
[center]



ninja81
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RE: Desert War Version 1.0.2 Available

Post by ninja81 »

Many tanks! ^^
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jack54
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RE: Desert War Version 1.0.2 Available

Post by jack54 »

Thank you [:)]
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BletchleyGeek
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RE: Desert War Version 1.0.2 Available

Post by BletchleyGeek »

The links seem to be fubared:

- On the Members' Area I can only find a 1.0.1 download
- The FTP link, instead of leading to a download, ends up with a connection time out
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Saint Ruth
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RE: Desert War Version 1.0.2 Available

Post by Saint Ruth »

Can you try it again? Works for me.
Thanks,
Brian
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BletchleyGeek
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RE: Desert War Version 1.0.2 Available

Post by BletchleyGeek »

Hello there,

this is what I get from the Members Area. Note that the text is okay, but the filename is not.

The FTP points to the right file but times out.

Image
Attachments
DesertWar1.0.2.jpg
DesertWar1.0.2.jpg (35.69 KiB) Viewed 797 times
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zakblood
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RE: Desert War Version 1.0.2 Available

Post by zakblood »

sorted
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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BletchleyGeek
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RE: Desert War Version 1.0.2 Available

Post by BletchleyGeek »

That's not very helpful, but thanks anyways for trying.
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zakblood
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RE: Desert War Version 1.0.2 Available

Post by zakblood »

sorted
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
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VPaulus
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RE: Desert War Version 1.0.2 Available

Post by VPaulus »

While the web admins don't fix the links in the memmber's area, you can download from the mirrors below:

http://ftp.us.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.eu.matrixgames.com/pub/Deser ... v1.0.2.zip
http://ftp.ca.matrixgames.com/pub/Deser ... v1.0.2.zip
duncjons
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RE: Desert War Version 1.0.2 Available

Post by duncjons »


Great game... Thanks!
My installation, though, is not on my C: drive. There is no option on the update installer to choose another drive. First time I've experienced this... Is it just me?
duncjons
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RE: Desert War Version 1.0.2 Available

Post by duncjons »

Still no option to choose to install update 1.0.2 on another drive than C:..!!... Any thoughts / plans on doing an update of the update installer and adding the 'Browse' option?? It cannot be unheard of in this SSD day and SSD age, that folk need to save space on their C: drive and choose another location.... Can it??
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SamSlitherine
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RE: Desert War Version 1.0.2 Available

Post by SamSlitherine »

Hi Duncjons,

We are sorry you're having issues, hopefully we can get this sorted for you ASAP!

When you first installed Desert War, was it to the drive in question or to somewhere on the C drive and then it was subsequently moved to save space on your C: Drive?

The way our updates work, is they read where you first installed the game to and updates the files within that folder.

When you run the update what location is given when you reach the 'Ready to Install' page? - the default location is C:\Program Files (x86)\Matrix Games\Desert War 1940-1942 for example
duncjons
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RE: Desert War Version 1.0.2 Available

Post by duncjons »

Many, many thanks for the help Sam... A fresh install and I'm successfully updated...[:)]
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