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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Mods and Scenarios >> New Counter Graphics Page: [1]
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New Counter Graphics - 9/18/2018 3:53:02 AM   
Memnon

 

Posts: 6
Joined: 7/23/2008
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Hi there.

I put together new counter graphics for anyone that may be interested.

It seems like most people that will see this know where they go and what to do, but if not, then...first make a copy of your counters folder located within the graphics folder. Then unzip and place the counters folder to your graphics folder.

Attachment (1)

< Message edited by Memnon -- 9/18/2018 11:04:30 AM >
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RE: New Counter Graphics - 9/18/2018 3:55:08 AM   
Memnon

 

Posts: 6
Joined: 7/23/2008
Status: offline
Preview of land units...







Attachment (1)

(in reply to Memnon)
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RE: New Counter Graphics - 9/18/2018 11:01:36 AM   
Memnon

 

Posts: 6
Joined: 7/23/2008
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Preview of leaders...






Attachment (1)

(in reply to Memnon)
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RE: New Counter Graphics - 9/18/2018 11:28:53 AM   
Memnon

 

Posts: 6
Joined: 7/23/2008
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Preview of naval units...






Attachment (1)

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RE: New Counter Graphics - 9/18/2018 3:12:15 PM   
pzgndr

 

Posts: 2458
Joined: 3/18/2004
From: Maryland
Status: offline
Thank you! MartNick did something like this several years ago but the links are old and his work is no longer available. Unless someone still has a copy and can post them. Regardless, new counter graphics are good!

_____________________________

Bill
Empires in Arms Development Team

(in reply to Memnon)
Post #: 5
RE: New Counter Graphics - 9/19/2018 6:08:59 AM   
Daniel Amieiro

 

Posts: 120
Joined: 5/17/2013
Status: offline
These are nice.
Please, check the EIH mod. I have added a lot of leader counters and units. Perhaps some of these could be useful.

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RE: New Counter Graphics - 9/19/2018 12:55:00 PM   
Daniel Amieiro

 

Posts: 120
Joined: 5/17/2013
Status: offline
On the other hand, could you upload the "basis" for making the counters? (each component: flag, ship, etc) I would like to use these for making extra leaders and things like that :)

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Post #: 7
RE: New Counter Graphics - 9/19/2018 4:47:09 PM   
Memnon

 

Posts: 6
Joined: 7/23/2008
Status: offline
Hi pzgndr, thanks for keeping the game updated.

I don't have any of the MartNick files but looking at the images in his thread, I like the idea of a separate cavalry flag for cavalry units.

(in reply to pzgndr)
Post #: 8
RE: New Counter Graphics - 9/19/2018 5:05:38 PM   
Memnon

 

Posts: 6
Joined: 7/23/2008
Status: offline
Hi Daniel,

I don't mind adding any units/leaders you might want, I had already downloaded your mod and intended on adding the additional leader counters at some point.

I will also probably do different color variants (the original game counter colors, the original cpu game counter colors.)

So if anyone has any recommendations please let me know.



< Message edited by Memnon -- 9/20/2018 4:43:06 PM >

(in reply to Daniel Amieiro)
Post #: 9
RE: New Counter Graphics - 9/20/2018 2:42:23 PM   
Asid


Posts: 73
Joined: 2/13/2014
Status: offline
Thank you for all your hard work Memnon.

I look forward to the mod.

Regards

_____________________________


(in reply to Memnon)
Post #: 10
RE: New Counter Graphics - 9/21/2018 9:15:22 AM   
Daniel Amieiro

 

Posts: 120
Joined: 5/17/2013
Status: offline
Hi Memnon.

Well, I would recommend to make chits of EIH potential units (like bazibozuks). I have marked the most interesting in the EIH mod.
Sadly, the game engine doesn't allow too many units and garrisons are taken as a unit, so in my EIH mod, when there are over 100 garrisons on map, the game doesn't allow more garrisons. So i have to wait if devs increases these number or to "cut" many units and generals :)

I have asked for the basis (backgrounds and leaders) as a tool for making mods. But better if you do the job (far better than me) :)

(in reply to Asid)
Post #: 11
RE: New Counter Graphics - 9/21/2018 9:17:54 AM   
Daniel Amieiro

 

Posts: 120
Joined: 5/17/2013
Status: offline
On the other hand, the main map and the EIA map and the interface have a big chance of improvement. I have really nice units and the board and the interface doesn't mix well (it looks obsolete) :D

(in reply to Daniel Amieiro)
Post #: 12
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