The Japanese player has the flexibility to concentrate 12 divisions and division-equivalents on Dec. 07 "to take what he wants" because - well, those units WERE allocated to the Southern operation IRL, so they are unrestricted in the game.
With these assets, the Japanese can take any location they want early in the war, but they cannot take every location they want.
They should be enough to capture the historic perimeter and some more, either a part of India, or a part of Australia, or some islands in the deep South Pacific, maybe even Hawaii or Portland if the Japanese player is daring and good.
So the issue regarding Japanese conquering more in the game than IRL is not a question of PPs, but of garrison requirements within the historic perimeter.
On the US side, only three divisions were deployed in the PTO on Dec. 07. Four more arrived within six months (Americal, 41st, 32nd, 27th). The problem is that some units sent to the PTO were assigned guard duty on the West Coast before being released for overseas duty (like the 7th, 27th and 41st Divs). So either you place the units on the map on Dec 07 but restricted, or you place them on the map unrestricted on the historic date they were ordered to deploy overseas.
In the first case you will have to face the dreaded PP system, in the latter case the WC will be weakly defended early in the war and may invite Japanese invasions like the "Portland Gambit" to destroy the industry assets and shipbuilding queue.
But if you put them on the map on Dec 07 unrestricted "for equal flexibility", you do injustice to the Japanese players because they only get what was actually assigned to the Southern Op on Dec. 07 while the Allies would get a "head-start" with unrestricted divisions which were NOT (yet) assigned for overseas deployment.
RE 41st Division. Let's apply some countervailing facts here. (I'm in a hurry, so terse. Sorry.)
The 41st was not held for six months. Arrived in OZ in April 1942 I believe.
And, for the screenshot, you can see that the 41st on 12/7/41 in a stock game is worthless, restricted or unrestricted. It has to be held on the WC to build out. And build out with 1941 devices and at pre-war experience levels.
What's the buy-out? 1222 PPs. At it's current, crippled status. The Allies have 150 PPs on Dec. 8. So you either save for a month, spending no PPs on other critical needs, or you get a fleshed out 41st on the historical date at full PPs, roughly double the 12/8 PP price. There's no free lunch.
As always , I care not that much about the early game stuff. People argue about it endlessly because they play the early game over and over. I care a lot more for 1943-44 US Army IDs that arrive restricted at 3000 PP prices. Why? They were going overseas. It was programmed. There was no WC defense mission. Yet the scenarios continue to punish the Allies on a PP basis all along.
In the game I handed off to obvert I had less than 300 PPs in December 1944 and was still trying to buy out LCIUs. In conversations with Lokasenna I knew he had many, many thousands of PPs and nothing really to do with them. Late-war PPs are not balanced against stock restricted states.
< Message edited by Bullwinkle58 -- 9/18/2018 1:24:09 PM >