From: LI, NY
So here's something I've been pondering (crap not again).
In my current AI game I've set it as such, my own HR. Easy to do against the AI. What's that you say? No unit may be brought out with less than a 90/xxx level of ready devices. Simply, it must be 90% ready devices to be brought out. Not too difficult when talking about the Japanese, but I don't get those 'free' units that may be really reduced in China. It slows the pace a bit, which is what I'm looking for.
So, I'm thinking this will be another () HR for a PBEM game, because well full price is full price. Now that's easy to say, but is it fair to the Allies? Or is it too restrictive? My intention is to slow the pace of the game a bit, not to break it. I have little knowledge as to how many Allied units may need to be brought out, what their initial strength is when 'placed' on map (therefore affecting their cost), or how quickly they may get to full strength given device availability.
So I'm seeking input from the forum. What do you think, and try not to answer from the perspective of whether you like such a restriction, but from a point of fairness. Maybe the level is too high. If so what should it be, 80%, 50%? I don't want to make it such that the Allies can't get their actual OOB to the front. I just don't want it all there in '42. Unless it was there in the first place. Also, maybe the levels should be different for the two sides. Maybe 90% is OK for Japan, and say 75% for the Allies. Don't abuse that recommendation.
I do have a few units in mind that would be exceptions. For example the US 41 ID. In the original release it was unrestricted. For whatever reason the Dev's changed this, and said they gave the PP's back elsewhere. OK, so I don't want this unit to cost the Allies any more than it should, so buy it out at any level of completeness. Another example would be the units in China that were 'withdrawn' to Burma. Any that need to be brought out could be done at any level. They were after all essentially 'rebuilt' in Burma/India, and from a cursory look there aren't that many that could/have to be brought out anyway. Some of those units are unrestricted to begin with.
The point is to just slow things a bit for both sides. The initial expansion, and the subsequent reconquest. Or am I fiddling where none is needed? Is this way off the mark? Its difficult to know what the DEV's intended here and I'm not a mind reader. Not only that I get that this facet of the game may not have been fully tweaked before release, but it is with us. So I'm looking for a bit more insight (if possible) into the PP subsystem of the game. All help would be greatly appreciated.
Thanks in advance for your input.
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