From: Washington D.C.
The scen description was fairly clear that the russians had attacked, but the scen briefing was not too clear. They were hostile right off the bat so I guess that tells the player something.
The scenario is supposed to take place at an unspecified time past D-Day. I'll see if I can re-write the briefing a little bit to be more clear.
It doesn't make a whole lot of sense to me the way the AC are all at the one base. I get the transports and the F 16s being there, but it seems too far forward to me to have the AWACS and refuelers there, same thing more or less for the F35s and F15s.
You're right, it's probably a little contrived (most war games are a little contrived, honestly). The thing that inspired me to make the scenario was that basically everything in Poland is in striking range of nearly everything in the Russian arsenal. Because of geography, they're in an awful position. Given that, what would it take to defend an airbase in Poland? I looked at the numbers, and there's no way Poland could defend itself. In order to make the scenario plausible, they needed help. So, as the scenario designer, I waved my hands and reinforced them with American 4th and 5th gen fighters. I also wanted to present the player with a ready-to-go integrated strike force with a wide variety of capabilities to use in combination.
The ostensible justification for the robust forward presence might be political; to reassure the Polish government and people of NATO's commitment to their defense at a period of heightened tensions. Is that a reasonable thing? Meh.. maybe? I'm sure it'd be bad optics for their NATO allies to flee Poland on CNN just before the balloon goes up.
When I play, one of the first things I do is pull the AWACS, cargo planes, and tankers back. It's a simple thing to do. There's plenty of time up front to rearrange things the way you'd like. Even that, though, isn't a done deal. If you're unlucky, you can end up with all the tankers or AWACS stuck on the ground, and then they're almost certain to get hit eventually.
My hope is that in a future database iteration, they'll include a loadouts for transporting munitions on cargo planes. That way you could throw some AMRAAMs and heaters in the back of the C-17s and C-130s and put them where you want. It'd definitely open up some flexibility in this scenario.
Once the barrage began I was trying to send them to another base as they ran out of ammo and that was a little difficult. I'd prefer to have some units spread out among the other bases, and to me that would be more realistic and would not really change the scenario goals too much.
I'm debating whether or not to scatter some more munitions around the theater.
Also, the shear number of CMs seemed a little much for one base, I wonder how many CMs in total they would have? I think you could accomplish the same thing with half the number and then the bombers might play a more important role.
Interesting question! When I was doing my research, I read somewhere on the internet that apparently Russia has ~11 Iskander brigades in the region. I used ~4 I think. I have no idea how good those numbers are. I probably went a little heavy on ALCMs, but there's more than enough Iskanders to make up the difference if I took them away. It's completely possible they'd save the ALCMs for Germany, or they could use them to take some of the slack off the Iskanders, and use them for other things. It all depends.
Also, if they're still following Soviet doctrine (or some development thereof?) the Russians are the kings of overkill. Furthermore, if you watch the laser system, it's a beast. It doesn't stop firing the whole time, and stops A TON of cruise missiles. It takes a few hundred to get past it and still hit the aimpoints you want, plus there's SAMs, plus the fighters, plus the guns... They wouldn't attack if they didn't think it was likely to succeed. My plan on the Russian side was to use the CMs and TBMs to kick down the door. The fighters and bombers come in behind them and strike what's left over.
It's also not that much of an overkill. One could argue they need more! Between all the opened parking spaces, hangers, and hardened shelters, assuming 2 per aimpoint, that's 4 (2 hangers) + 66 (33 hardened aircraft shelters) + 12 (6 revetments) + 52 (26 tarmac spaces) + 32 (16 weather shelters) = 166 missiles, and you haven't even added extra to account for the fact that some will get shot down. Attacking an airbase is a major investment of effort.
It is challenging to say the least, I got a 37 the first time but thought I had a cunning plan to use guns more, so I restarted from the beginning of the attack and set the global doctrine to allow strafing and I thought I was doing better - definitely took out a lot of missiles with just guns, but I ended with 17 so somehow went backwards. Basically I lose everything.
I hope you enjoyed it! I like it because I can keep experimenting with how everything works together and see what does better and worse. I've never gotten a major victory or triumph rating, but I've gotten minor victories. The hard part for me is preserving the TACAIR. I've never succeeded at that goal.
< Message edited by SeaQueen -- 11/22/2018 5:00:20 PM >