Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenario for Testing: Defending 31st Tactical Air Base, Poland

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> Mods and Scenarios >> Scenario for Testing: Defending 31st Tactical Air Base, Poland Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scenario for Testing: Defending 31st Tactical Air Base,... - 9/8/2018 1:04:45 AM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
I spend a lot of time philosophizing about what a good scenario looks like. This one is fairly basic for me, but I find it enjoyable and challenging. Defend your airbase in Poland. It's difficult. This scenario is intended to be played with, so different force laydowns might matter. Personally, in my next iteration I was going to swap out maybe the F-15s for either some UK or Luftwaffe fighters.

There's a lot of LUA in there, which handles things like randomizing which aircraft are mission capable and which ones are in maintenance. I'd appreciate feedback on that. I'm also curious about your thoughts on how I handle scoring. Since this one is a defensive scenario, it starts at 100 and grades downward as you fail to defend stuff.

There's a lot of images and attachments that go with this scenario file. They shouldn't be necessary to run it, but I may need upload them separately to avoid things getting too huge. Send me a message privately if you'd like them. I'll put them up on Google drive or something.

It requires Chains of War. There's a laser weapons systems in it.

If you look in the computer controlled side's scenario briefing there's some fairly extensive notes on what my thinking was. I can't guarantee it actually does that, but it should approximate it.

< Message edited by SeaQueen -- 9/9/2018 12:56:53 PM >
Post #: 1
RE: Defending Poland Scenario - 9/8/2018 3:34:11 AM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
getting this in the luahistory log - every couple minutes or so:

Function:ScenEdit_SetEMCON (0) Error:Unable to identify subject of EMCON change! Please verify the subject-type and subject-name/ID strings.

(in reply to SeaQueen)
Post #: 2
RE: Defending Poland Scenario - 9/8/2018 6:29:50 AM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
that error is from the SAM blinking script, I think the 15th guid in the list of sam units is invalid.
the actual invalid guid is e5b867ae-cf53-48aa-90ad-02b446632314

I like the blink idea, seems like it would be more manageable if the unit name was used for the list in the setup and they were all uniquely named. The guids are rough. I found it by adding a print statement - print(s) before the if statement.

I played it all the way thru, but I think there are a few things not working:

- score never changed, stayed at 100 even though I lost several AC - I think scoring is only supposed to change if I lost stuff? I did get one sa-21 but that didn't change the score either. The event for Nato Tactical AC destroyed did fire.
- the Iskanders never fired (or any other land attack missiles), not sure if they were supposed to
- there was no attack on the Polish base
- all I had were F-35A's and F-16s, not sure if that was part of the random setup or that was all there was supposed to be
- there are loads of bombers on the enemy side but none of them have a mission.

I made a bad call and attacked the stuff in southern Belarus, which of course had an exclusion zone around it, so the GBUs couldn't reach anything. Whoops.

In editor mode I see all the stuff way up north, and a major CAP up there, but I was never going to get even close to it with the limited time and resources.

I still have a lot to learn, not being able to drop on things cause of the low clouds causes a lot of problems, I get excited that I am right over something but then can't attack it.
I do like those SDBs. Would have liked to see more of them in there.


(in reply to Whicker)
Post #: 3
RE: Defending Poland Scenario - 9/8/2018 1:47:29 PM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
Ooops! I uploaded the wrong one! I sent a subsequent scenario based on the one I wanted to upload that's in the process of being reworked. Sorry. Did I upload the SEAD one? It should have been the DCA one. I deleted the original attachment so that it wouldn't be confusing people.

Do over.

I use guids so that people can change the names of stuff to suit their own fiendish purposes. You're right, though, it's not obvious how to associate a guid with a unit on the map. Maybe that's less of a problem on the computer controlled side?

*attachment deleted to avoid confusing people with old versions of the scenario*



< Message edited by SeaQueen -- 9/9/2018 12:50:32 PM >

(in reply to Whicker)
Post #: 4
RE: Defending Poland Scenario - 9/8/2018 2:57:50 PM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
I kinda figured it was the wrong version.

This looks correct, much more going on.

I'll try it later today.

(in reply to SeaQueen)
Post #: 5
RE: Defending Poland Scenario - 9/8/2018 9:56:30 PM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
Same error on the sam emcon change - same 15th radar I believe.

There is a condition for Too many strategic lift Assets that is missing an equals sign for the false part.

Getting an error:
Exception: [string "TAB 31 Has Lost Too Many Strategic Lift Asset..."]:3: attempt to perform arithmetic on field 'n0StratLift' (a nil value)

Which I think I have back tracked to that not being set in the setup, so I added the following to the scen setup list:
["n0StratLift"] = 1,

Fixed those up and going in.

< Message edited by Whicker -- 9/8/2018 10:09:08 PM >

(in reply to Whicker)
Post #: 6
RE: Defending Poland Scenario - 9/9/2018 12:41:04 AM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
Minor Defeat: 18 points, and that was just due to evac I think. A little over whelming, to say the least. I would move the action up quite a bit.

When you do the SAM Emcon change you need to check if the unit exists - or else when I kill one then the errors start again. This would also help if the guid is incorrect.

I like your idea of score keeping, I have been thinking about that a lot. Killing enemy units helps accomplish the mission, so giving points seems weird. I do like losing points for losing your own units, and either starting with points or getting points for successfully accomplishing something, which maybe is to destroy a particular enemy unit - like sa-10 or something.

You could put the images into the zip with the scen, I was curious what they were. It looked like they were just referencing their location in the scen folder so they may have loaded?
I didn't have any problem with which AC were available.

Was there anything I could have done with the laser? it worked really well on its own, just curious if there were any ways to use it differently than just letting it do its thing.


(in reply to Whicker)
Post #: 7
RE: Defending Poland Scenario - 9/9/2018 2:09:28 AM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
I'm pretty consistently getting "Average" to "Minor victory." Some of it is luck (e.g. I might get more functional aircraft on one session versus another). I've never gotten a "Major Victory" or "Triumph." Like I said, this is intended to be challenging to me.

With any of the ground defenses (laser or otherwise), the big thing to do is mess with the WRA. What are you targeting? How much to shoot? How far away? Shooting closer in tends to improve your Pk, so that can compensate for shooting fewer missiles (e.g. 1 per v. 2 per). It also has the down side of minimizing your opportunities to re-engage and if you come in too close then your Pk is adversely effected by a bad crossing angle. I've got my set of decisions pretty nailed down, but other people might arrive at different ones. I'm always curious to hear what other people come up with that works.

The images are just Google Earth images of the airbase and the AEGIS Ashore sites, as well as a lot of the insignia for the units involved. It's kinda of big, though.

quote:

I like your idea of score keeping, I have been thinking about that a lot. Killing enemy units helps accomplish the mission, so giving points seems weird. I do like losing points for losing your own units, and either starting with points or getting points for successfully accomplishing something, which maybe is to destroy a particular enemy unit - like sa-10 or something.


Thank you, it's something I've been harping about for some time. I figured I'd put an example of it out there. I try to keep the victory conditions for scenarios more complex than just a tally of my losses versus the enemy's losses. That renders the score into basically just a weighted exchange ratio, and I'm not sure that's really interesting except in very small scenarios (basically few-on-few sorts of things). Instead, I try to make them reflective of a higher level commander's guidance, and the kinds of things they might be looking for. Obviously if they've committed the forces then they're willing to risk some of it, but don't lose too much of it either.

< Message edited by SeaQueen -- 9/9/2018 12:53:37 PM >

(in reply to Whicker)
Post #: 8
RE: Defending Poland Scenario - 9/9/2018 2:40:36 AM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
Here are the images which aren't map overlays. They're really just to spruce things up some.

Attachment (1)

(in reply to SeaQueen)
Post #: 9
RE: Defending Poland Scenario - 9/9/2018 3:29:14 AM   
Whicker

 

Posts: 161
Joined: 6/20/2018
Status: online
that is a shame you can't package those up so it works easily with a relative url. My path was different than yours. I tried to find a way to get it to work with relative ../ url or something but no luck.

Your briefing/description has an alt tag that is really long and since the image doesn't show up it displays the really long alt tag instead which made the page super wide. Looks way better with the images in there.

(in reply to SeaQueen)
Post #: 10
RE: Defending Poland Scenario - 9/9/2018 3:42:00 AM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
I'll be sure to remove the alt tag. Thanks for your feedback. I'm finding all the little things I didn't think to look for.

If you send me an e-mail address privately, I'll connect you to a Google drive with the attachments.

< Message edited by SeaQueen -- 9/9/2018 4:29:34 AM >

(in reply to Whicker)
Post #: 11
RE: Defending Poland Scenario - 9/9/2018 12:48:33 PM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
Some of the problems fixed. I'm still working on some other suggestions, errors and bugs that have come in.

< Message edited by SeaQueen -- 9/21/2018 6:15:19 PM >

(in reply to SeaQueen)
Post #: 12
RE: Scenario for Testing: Defending 31st Tactical Air B... - 9/21/2018 6:14:46 PM   
SeaQueen


Posts: 760
Joined: 4/14/2007
From: Washington D.C.
Status: offline
I tried to follow up on some more of people's critiques. Please let me know if you enjoyed playing it. It should be challenging to most players:



Attachment (1)

(in reply to SeaQueen)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> Mods and Scenarios >> Scenario for Testing: Defending 31st Tactical Air Base, Poland Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121