New Scenario for testing - Caribbean Fury 2 - Retribution!

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Gunner98
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New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Here's the latest, back to the Carib

In this second scenario you’re tasked with continuing the reduction of Cuban/Soviet combat power while positioning for the next move – assisting a British and French force in stabilizing Belize while driving the three errant Central American governments out of the war (Caribbean Fury 3 – Rumble in the Jungle). In the midst of these sweeping objectives, the Commander of the new Special Forces Command wants to turn the situation to an advantage by gaining as much strategic intelligence as possible.


Needs COW to run because there is cargo.


As always looking forward to your comments and critiques.


B
Edit V1.3 Final version uploaded
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Caribbean ..on! 1994.zip
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Coiler12 »

Noticed the group of the Leroy Grumman and Thetis has a generic scenario editor "Group 11788" instead of a proper name.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Thanks

Will fix
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

Wow, that's ambitiously complex. Sounds like SOF over-reach to me! [:D]
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Well they're a confident bunch [:D]
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

I think that SR-71's gonna die. They've got it on an overflight of at least 4 SA-10s and 3 SA-5s, all of which can reach its altitude. And as it tries to auto-evades those, the AI will dive it right down into SA-2 range as well. Someone should tell the White House this isn't 1962!
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

I had it on the player side but it was far too powerful. Perhaps an offset track.

B
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Maybe Auto Evade - OFF might work. Will keep it at 90000
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

The Cuban Army Brigade assembly areas are represented by the vehicle park units, I guess?
Would the barracks for the 62nd division be considered an assembly area?
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Yes for the vehicle parks

You'll get orders for the 62nd Division later. I'll clear that up in the brief.


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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by templar42 »

ORIGINAL: AndrewJ

I think that SR-71's gonna die. They've got it on an overflight of at least 4 SA-10s and 3 SA-5s, all of which can reach its altitude. And as it tries to auto-evades those, the AI will dive it right down into SA-2 range as well. Someone should tell the White House this isn't 1962!

I'm not a trained pilot, admittedly, but I'm fairly sure the always-dive-to-evade logic in the Command AI isn't very sensible!
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

Hmm. You're not kidding, that SR-71 is really a potent sensor platform. (At least as simulated, with instantaneous analysis and information distribution. Less tactically useful in the real world, I suspect). I changed its course to fly along each coast several miles out to sea, rather than over the center of the island, and it turned up a lot of stuff. It did get shot at by an SA-5 located south of Havana, but fortunately its course turned to follow the curve of the island, so it flew out of range before the missiles could get to it. (I had auto-evade turned off.) A MiG-23 tried to intercept it near Guantanamo, actually getting within a few miles - but much too far below. On the way out it overflew a massive air battle north-west of Havana (save the Suribachi!), but fortunately the Mig-31s were already engaged so they were too busy to take shots at it. Now off to the tanker, and then home to California.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Interested to know if it needs the tanker - I suspect it will. It Lua's away before it gets too far across Texas. I left the KC-135Q there just in case but I could make the Blackbird disappear before it needs to gas up.

The Suribachi is also a late addition which I haven't tested. Realized that after essentially 4 days of heavy pounding on Cuba, the Kennedy's ammo bustles would be empty and the Kaiser class doesn't carry Ammo. So if she was going to be any good off Central America for scenario #3 she needed some bombs. Also thought her placement might cause an interesting air situation [:D] . A good chance to showcase a Brooke class FFG as well.


Speaking of support ships, the Kaiser is going to have a helluva time getting to the assembly area in the allotted time. The CGNs not so much because they can pour on the coals... err atoms?? The escorts may have some trouble though.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

It looks like the downed pilot and pilot pickup scripts are having some trouble. Sometimes you get this:

3:55:31 PM - 3:55:31 PM - Lua script execution error: [string "Event - Aircraft Destroyed and Create Pilot"]:2: attempt to call global 'CreateDownedPilotFromTriggerUnit' (a nil value)

and also,

5:20:07 PM - 5:20:07 PM - Lua script execution error: [string "Event - Start SAR Target Pickup"]:3: attempt to call global 'StartSARTargetPickup' (a nil value)

I`ve gotten one pilot ejection icon so far, but am unable to pick him up.

(Not that I need these scripts. I`m certainly not getting shot down. Not me. Nope.)

In other news, yes, the Blackbird does have the fuel (just barely) to reach it`s teleport zone, using the round-the-island route I took. I had it cruising in until it was nearing Cuban SAM cover for the first time, so it wasn`t at full speed on the initial stages of entry, but after that it was on burner all the way around and out. Moving the zone a little closer might make it safer in the event of problems.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by B52H »

The briefing says only one SA-10 battery remains. I didn't expect to have a few F-16s get jumped halfway down the island... wonder what those other SAM contacts are. The SR-71 ends up getting shot down by either an SA-5 or SA-10. Not sure if that is intended.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

I'll go back and check but I think the briefing is discussing the IADS in the Havana area and mentions that it is still up and operational east of there.

I'll move the route for the Blackbird off coast a bit to preserve it.

Thanks
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Whicker »

5:20:07 PM - 5:20:07 PM - Lua script execution error: [string "Event - Start SAR Target Pickup"]:3: attempt to call global 'StartSARTargetPickup' (a nil value)

That sounds to me like the SAR code is not getting loaded at the start, that event should fire at scen load every time to load the SAR functions.

edit - it all looks good to me, tested it a bit and it worked without errors. I tried a save and it seemed to work fine.
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by AndrewJ »

I haven`t done the SOF insertion yet, but doesn't the paradrop cause the all the paratroopers from one plane to all appear as one unit on the ground? If so, can the helicopters (with smaller capacity) pick up subsections of the larger unit?
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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by Gunner98 »

Andrew

Yes the helos will pick up what they can and leave the rest, then the next one picks up the remainder.

Regarding the SAR script. I think Whicker is onto something. I get that error if I forget to make the events repeatable so that the script is not reloaded on a new start. I'll double check everything...


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RE: New Scenario for testing - Caribbean Fury 2 - Retribution!

Post by RSMC »

Andrew, pick up works fine. One item I found out - if you have the helos at speed zero, the lead has trouble moving to the pick up point, better to give them a small speed 2-5 mph, then the pickup works fine.

Gunner, one issue on the scoring, I there is a glitch in the LUA for Lourdes and Punto Cero. I had the SOF teams destroy Bejucal right before they left, that worked fine. I am getting the -25 penalty for the destruction of anything at Lourdes, Punto Cero, and barracks at Mariel and 62nd Division even after the SOF have been extracted, and even after recovery at Blanding.
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