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StuG names - 9/2/2018 1:08:33 PM   
Bombur

 

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It seems there is a issue with the way the names of the StUG series vehicles are written?




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RE: StuG names - 9/2/2018 1:45:14 PM   
btd64


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Where?....GP

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RE: StuG names - 9/2/2018 2:24:12 PM   
RobS61


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Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

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RE: StuG names - 9/2/2018 2:31:37 PM   
btd64


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quote:

ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.


OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP

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RE: StuG names - 9/2/2018 2:37:23 PM   
Oberst_Klink

 

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quote:

ORIGINAL: btd64


quote:

ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.


OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP

I am on it... The easiest way is to use Andy's .EQP editor, but for that you need TOAW III. The alternative is to use editors like Notepad++ and change the .eqp file that way.

I'll post the adjusted .eqp in a bit... give me a few minutes.

Edit: Done. See attached.

Klink, Oberst

Attachment (1)

< Message edited by Oberst_Klink -- 9/2/2018 2:51:03 PM >


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RE: StuG names - 9/2/2018 11:37:09 PM   
Bombur

 

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Thatk you for help, unfortunately, it didn´t work. Well, it´s far from being a game breaking bug.

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RE: StuG names - 9/4/2018 10:17:56 PM   
r6kunz


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I have been pushing for a fix to this since Day Two of TOAW4. (and the SS runes in a scenario ported from TOAW3; I understand the issue of no SS runes, but they port over not as non-rune "SS" but "[][]".)

I have tried various workarounds, cut and paste, Notepad, etc. They will work once but eventually revert back to garbled code, and I go back to sans umlaut. (The map-name diacritical marks work.)
Has anything worked for you, Klaus? Ralph?
Not a show-stopper, but I would think a fixable bug.



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RE: StuG names - 9/4/2018 10:31:02 PM   
Lobster


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Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?

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RE: StuG names - 9/5/2018 3:20:11 AM   
RobS61


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If it helps any, the three German Umlaut letters can also be written thusly:

ä = ae
ö = oe
ü = ue

So, Sturmgeschütz, for example, can also be spelled Sturmgeschuetz. Perfectly legitimate, although you will not see this in contemporary German writing.

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RE: StuG names - 9/5/2018 8:14:38 AM   
Oberst_Klink

 

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Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst




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RE: StuG names - 9/5/2018 12:24:58 PM   
Lobster


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And did you patch your game to the latest build? 4.0.1.23 http://www.matrixgames.com/forums/tm.asp?m=4416310

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RE: StuG names - 9/5/2018 12:59:59 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 http://www.matrixgames.com/forums/tm.asp?m=4416310

I used the vanilla version. It does work; though I had the problem in the past at some rare occasions. Note: I also made sure to have the 'Umlaute' in the EnglishGame Text.xml file.

Klink, Oberst




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RE: StuG names - 9/5/2018 1:09:25 PM   
joey


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quote:

ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst





What folder do you post the file to?

< Message edited by joey -- 9/5/2018 1:11:59 PM >

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RE: StuG names - 9/5/2018 1:44:00 PM   
Oberst_Klink

 

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There you go; re-checked it again and it works here.

Klink, Oberst




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RE: StuG names - 9/5/2018 2:19:23 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 http://www.matrixgames.com/forums/tm.asp?m=4416310

Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

Klink, Oberst

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RE: StuG names - 9/5/2018 6:23:25 PM   
Lobster


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quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 http://www.matrixgames.com/forums/tm.asp?m=4416310

Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

Klink, Oberst


My standing excuse for any screw up on my part is, 'I'm old.'

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RE: StuG names - 9/8/2018 11:32:02 AM   
Bombur

 

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quote:

ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst






Documents/Mygames/The Operational Art of War IV

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RE: StuG names - 9/8/2018 11:39:01 AM   
Bombur

 

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Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.

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RE: StuG names - 9/8/2018 12:41:40 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Bombur

Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.

Now use them wisely and destroy some T-34 of the 'Reds' ;)

Klink, Oberst

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RE: StuG names - 9/9/2018 5:28:32 PM   
Rasputitsa


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Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game.

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RE: StuG names - 9/10/2018 5:58:55 PM   
Crossroads


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Thanks for the fix Herr Oberst! I was a tad suprised to notice the original garbled the display on my Finnish keyboard settings as well. What ever it was, your fix fixed it. As good fixes sometimes do

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RE: StuG names - 9/10/2018 6:44:15 PM   
Oberst_Klink

 

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As the saying goes... When in doubt, ask the Kraut ;)

Klink, Oberst

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RE: StuG names - 9/10/2018 6:49:31 PM   
Crossroads


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quote:

ORIGINAL: Rasputitsa

Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game.


Did you save the edited file at your Documents folder and its "\My Games\The Operational Art of War IV\Graphics Override" subfolder?

See Oberst's post with a folder screenshot above. Once there, you should see a warning you're not using the original equipment file upon starting a scenario, but that's it.

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RE: StuG names - 9/10/2018 7:59:18 PM   
Rasputitsa


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quote:

ORIGINAL: Crossroads


quote:

ORIGINAL: Rasputitsa

Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game.


Did you save the edited file at your Documents folder and its "\My Games\The Operational Art of War IV\Graphics Override" subfolder?

See Oberst's post with a folder screenshot above. Once there, you should see a warning you're not using the original equipment file upon starting a scenario, but that's it.


Yes, placed in 'Graphics Override' and in the relevant scenario folder, but the correction did not appear in the game. The scenario had been modded to add some equipment and I guess the corruption occurred when the Editor saved the modified file. I noticed that after I had corrected the .eqp file the corrections did not appear in the game, but did appear in the editor (which also had initially showed the corrupted data), so loading the scenario in the editor and re-saving it, passed the corrections into the game.


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RE: StuG names - 9/10/2018 8:48:25 PM   
Oberst_Klink

 

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The end result I hope is... it works, aye?

Klink, Oberst

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RE: StuG names - 9/11/2018 2:21:32 AM   
r6kunz


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quote:

ORIGINAL: Lobster

Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?

That is my understanding. My Intellectual Property counsel actually researched that, but try to convince Matrix.

Also, look at Steve Stills Bocage Hell SS Units...I went back and manually changed my Runes to S.S. in Ardennes...

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RE: StuG names - 9/11/2018 11:31:50 AM   
Rasputitsa


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quote:

ORIGINAL: Oberst_Klink

The end result I hope is... it works, aye?

Klink, Oberst

Yes it does, thanks very much.


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RE: StuG names - 9/11/2018 12:18:48 PM   
sPzAbt653


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quote:

Also, look at Steve Stills Bocage Hell SS Units

Yeah, I recently starting playing D21 for the first time in many years and immediately got frustrated over how TOAW IV/Matrix screwed up many unit names. I'm sure they won't change their mind so I took the time to go thru the OOB and set them to show as 'SS'.

So what's the difference Matrix, whether I say 'SS' or 'SS runes' ? Either way it is not endorsing a criminal organization, it is reporting history. I'm just as offended by SS war crimes as anybody, but I can't ignore their history, especially when designing an historical scenario.

Believe me when I tell you, I had a very bad taste in my mouth when adding the Dirlewanger Brigade to the German OOB. Personally, I'd like to leave it out as it is one of those things that doesn't deserve any recognition. But nobody voted me to change history, nor did anyone vote Matrix to change history.

Where does it stop ? What happens when you decide that no more can we use NKVD, or any other nomenclature that references an organization with something negative in its' past ?

I am from a northern US state, please remove all reference in TOAW to the Confederacy and especially the flag, as these things offend me.

Now how silly is that ?

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RE: StuG names - 9/11/2018 12:38:08 PM   
Oberst_Klink

 

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In Germany it's now 'legal' or allowed to have games with Nazi-symbols, because they decided even games are art; which they are.

Klink, Oberst

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RE: StuG names - 9/11/2018 12:46:03 PM   
Crossroads


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I am not German but I never had any issues with the law. It's done a great job keeping those despicable symbols out of sight.

There's a nice Wiki article on it HERE.

Here's how it is relevant to games:

quote:

Subsection (1) shall not be applicable if the means of propaganda or the act serves to further civil enlightenment, to avert unconstitutional aims, to promote art or science, research or teaching, reporting about current historical events or similar purposes.


The "problem" with computer games are that they are not "history" or "science" as such, and previously, not considered "art" either. So it's been a grey area and most game publishers have decided to play it safe rather than to go (possibly) to court and find out how it's interpreted in their case. That's what's at the heart of the issue imho.

Now, there's an interpretation made in Germany, that computer games can be considered "art", I believe, but I am not sure whether it's really helped companies judging whether they are good to go, or not. I assume once there are more public cases about the interpretation the game companies can change their view on this.

Meanwhile, it is easy to provide a "Historical Flags Mod" or what not outside the game physical product, and that's what happens pretty quickly with all games.



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