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Public Beta 1.02.35 is Now Available

 
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Public Beta 1.02.35 is Now Available - 8/24/2018 2:03:05 PM   
Indirectlemon

 

Posts: 35
Joined: 11/12/2015
Status: offline
Hi Everyone,

A new Public Beta is now available for testing!

It is available from the Members Area as well as the Public Download area.

This public beta is also available on Steam, you will need to right click the game in your Steam library, select properties and navigate to the BETAS tab; from there, opt into the Public Beta by selecting it from the drop down menu.

Please see the v1.02.35 Beta Change Log below.

New Features and Rule Changes

1. Added save format version check which restricts loading "newer" saves/scenarios by "older" exes.
2. Adjusted retreat attrition.
3. Made several changes and corrections to air transport flights, including adjusting flak attacks on air transport sorties.
4. Adjusted temporary motorization unit depot selection routine to more accurately find trucks for motorization. Note: If it is more than 3 hexes to a depot, there can be a long wait (10+ seconds) while the system figures out where it will get trucks for the unit.
5. Improved going to map from CR air group screen.
6. Editor - Max end date of user created scenarios. Set the hardcoded max end date to Dec 24, 1945 (was Sept 1 1945).

Bug Fixes

1. Rules for MP loss for defending units in combat were not functioning (they were mistakenly removed at some unknown point). Fixed.
2. Reinforcement units arrive 1 hex away from correct hex. Fixed.
3. Game froze during Axis AI movement in Rommel Attacks due to a line forming error. Fixed.
4. Can't assign construction unit to Lucera airfield. Off rail cities can be not linked to main supply network. Fixed.
5. Air transport flight is not following staging base setting. Fixed.
6. Small fix for the ground element mapping to the TOE(OB).
7. Merging isolated units can send troops to pool. Excess ground elements should stay in the isolated unit. Fixed.
8. Editor: Two leaders can end up showing as commanding the same HQ. Fixed.
9. Editor - Flak units with rail motorization listed incorrectly.

Happy Gaming to all!

Lucas

_____________________________

Lucas Young

Production Assistant

Post #: 1
RE: Public Beta 1.02.35 is Now Available - 8/24/2018 4:54:37 PM   
jedao

 

Posts: 23
Joined: 8/17/2018
Status: offline
Not seeing it on steam yet? I'm still on the 1.02.28 Beta.

(in reply to Indirectlemon)
Post #: 2
RE: Public Beta 1.02.35 is Now Available - 8/24/2018 5:01:42 PM   
Denniss

 

Posts: 6377
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
I got it some hours ago. Try to exit and restart Steam.

(in reply to jedao)
Post #: 3
RE: Public Beta 1.02.35 is Now Available - 8/24/2018 5:16:09 PM   
jedao

 

Posts: 23
Joined: 8/17/2018
Status: offline
Ah, the second restart did the trick. I know it's some steam problem, sometimes updates don't show up for a while. Possibly because not all their content servers are synced at the same time.

Thanks, all working now :)

(in reply to Denniss)
Post #: 4
RE: Public Beta 1.02.35 is Now Available - 8/27/2018 1:12:15 PM   
IslandInland


Posts: 530
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
Thanks for the update.



_____________________________

I saw generals create imaginary "masses of manoeuvre" with a crayon and dispose of enemy concentrations, that were on the ground and on the map, with an eraser. Who was I to criticise them, hero as I was of a hundred "Chinagraph wars" of make-believe?

(in reply to jedao)
Post #: 5
RE: Public Beta 1.02.35 is Now Available - 8/28/2018 10:21:04 PM   
jecunningham

 

Posts: 47
Joined: 3/13/2006
From: Nova Scotia originally, now Michigan
Status: offline
Really very impressive to see the development team still posting updates this long after the initial release! I'm a huge fan of War in the East and War in the Pacific, though relatively new to War in the West. I'm awed, amazed and have spent way too much time learning and enjoying the incredible depth of WitW. My sincere congratulations to Matrix/Slitherine and Gary Grigsby's 2 By 3 Ganes team!!

(in reply to Indirectlemon)
Post #: 6
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