From: Carnegie, Australia
I agree with you need both sides to have a chance, but at this point the Germans chance has been pushed to an almost absolute due to the changes of the last couple patches.
Probably we have different ideas about what is "win" or "victory", now that I come to think of it. I have been assuming without much reflection that Germany needs to have a chance to win a total victory, meaning taking every bit of hex on the map.
Soviet can certainly do that, given enough time. Yes scenario settings like maximum turns or victory points can stop you from obtaining a technical win but you will feel satisfied knowing Soviet has been saved and Berlin is at your mercy.
On the other hand, the only chance for Germany to push to the very end of the map lies in 41. You have to hurt Soviet very badly and then keep pushing come 42, of course, after successfully surviving the first winter. A minor mistake and bang, all you can hope now is to slow down the Soviet juggernaut and postpone the inevitable loss of Berlin. Not very appealing goals, are they?
Indeed, whether it is desirable to give Germany such a chance is an entire open question to debate. What I am trying to say is just that, if we would like to reserve a possibility for Axis total victory, then many aspects of the game might have to be balanced accordingly, sometimes very much against history. So perhaps there can an option of "fiction" or "ideal" or something, like in WITP and some other wargames.
No they are not, and neither is playing a Soviet defensive game for about 75 turns where the only enemy tanks destroyed are captured T34s, your weapons fire pop corn, 26 turns to build up experience to max if the unit lasts that long, and the Nazis launch an all out offensive on the first clear turn of the season and crack open your line by advancing a panzer corp through 3 swamp hexes...and it takes me 4 -5 hours a Soviet turn, sometimes over multiple sessions ...and you realise you are only playing on in fairness to your opponent...
Still the game has to be fun for both players. IMO balancing may have to come from the House Rules you set up at the start
Apparently visiting a museum to inspect a Valentine tank is NOT romantic.