Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Using TOE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Using TOE Page: [1]
Login
Message << Older Topic   Newer Topic >>
Using TOE - 8/17/2018 12:13:02 PM   
AstroBlues

 

Posts: 229
Joined: 8/10/2007
Status: offline
I am trying to use TOE in my game of GD1938v3. I have created a model of an Italian infantry division. Once I have the model completed, how do I get it on the game map. That is, how do I use the TOE model for the units on board?

< Message edited by AstroBlues -- 8/17/2018 12:14:27 PM >
Post #: 1
RE: Using TOE - 8/17/2018 2:10:59 PM   
Ormand


Posts: 544
Joined: 2/17/2009
Status: offline
Pretty straight forward. I've attached a figure to help.

1. Upper part. Select the unit you want to set the TOE model to, then click the button to "CHANGE MODEL OF THIS UNIT" as shown with the arrow.

2. Lower part. This opens a dialog with a list of eligible TOE models. Select the one you want to assign, and click the "Change This Model" button as shown with the arrow.

This will assign the unit that model.The TOE system will then start to modify the unit to make it conform to the TOE. You can remove it with the button below. To set other units, you can leave this window open and move around the map, selecting a unit and clicking on the "Change this Model" button.




Attachment (1)

(in reply to AstroBlues)
Post #: 2
RE: Using TOE - 8/17/2018 2:26:33 PM   
AstroBlues

 

Posts: 229
Joined: 8/10/2007
Status: offline
Thank you for answering my question. I have one more. When I create a TOE model, say for an infantry division, how do I save it. I mean, when I click to change model, will my TOE model be eligible to be picked.

Ron

(in reply to Ormand)
Post #: 3
RE: Using TOE - 8/17/2018 8:52:10 PM   
AstroBlues

 

Posts: 229
Joined: 8/10/2007
Status: offline
I figured it out.

(in reply to AstroBlues)
Post #: 4
RE: Using TOE - 8/18/2018 1:52:32 PM   
Bombur

 

Posts: 3589
Joined: 7/2/2004
Status: offline
If I were you I wouldn´t use TOE in GD1938. It will create a logistical nightmare and also prevent you from boosting reinforcements where needed.

(in reply to AstroBlues)
Post #: 5
RE: Using TOE - 8/18/2018 2:22:03 PM   
AstroBlues

 

Posts: 229
Joined: 8/10/2007
Status: offline
Not using TOE for GD1938, is this from experience?


(in reply to Bombur)
Post #: 6
RE: Using TOE - 8/19/2018 2:02:03 AM   
cpdeyoung


Posts: 4917
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
In the "First Game" Larry is using TOE, but he does not use it in every case, to avoid some of the issues Bombur might be referring to.

I suspect Larry would say he would not be without it.

I, on the other hand, do not choose to use it.

Chuck

(in reply to AstroBlues)
Post #: 7
RE: Using TOE - 8/19/2018 9:33:42 PM   
Bombur

 

Posts: 3589
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: AstroBlues

Not using TOE for GD1938, is this from experience?





Yes, unfortunately.....

(in reply to AstroBlues)
Post #: 8
RE: Using TOE - 8/19/2018 10:20:53 PM   
Twotribes


Posts: 6143
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
TOE works fine as long as you don't make everything a TOE formation. Infantry can easily be TOE rifle smg machinegun mortar infantry gun AT gun Flak and mobilizer Then keep building them to replenish your forces, of course these means putting Cargo trucks in Headquarters as well.

(in reply to Bombur)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Using TOE Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109