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Question about modding - 8/11/2018 4:13:53 PM   
exsonic01

 

Posts: 241
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
Status: offline
Sorry for so many questions, but to what extent the modding is allowed in this game? I know that this game support the unit data. In addition to that, what kind of contents can be modded?

1) Map
2) Unit graphic image
3) Music / sound effect (gun, engine, explosion, shell sound and etc...)
4) Graphic effect (explosion, flame, smoke, wreck, etc...)
5) Are there any voice in this game?

Are there any modding tool and modding tutorial/manual (especially map making) planned to support?

< Message edited by exsonic01 -- 8/11/2018 4:15:00 PM >
Post #: 1
RE: Question about modding - 8/14/2018 1:57:27 PM   
Veitikka


Posts: 344
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: exsonic01

1) Map


Maps are .bmp images that can be edited with any image editor. We have a simple in-game map editor for internal use, but we're unsure if it's complete enough in its current condition to be released publicly. Our map designer has been very happy with it though. I'm not very familiar with the map making process, but the data from public sources needs external applications for sure. We're waiting for feedback from map makers in the future, so the process of making maps can be improved. There's an interview with our map designer available here.

quote:



2) Unit graphic image


All unit and terrain textures are moddable.

quote:



3) Music / sound effect (gun, engine, explosion, shell sound and etc...)


Sounds are more or less moddable.

quote:



4) Graphic effect (explosion, flame, smoke, wreck, etc...)


The particle sprite graphics can be modded, but the particle engine is hardcoded.

quote:



5) Are there any voice in this game?


Currently there are random casualty screams.

quote:



Are there any modding tool and modding tutorial/manual (especially map making) planned to support?


There is an in-game database editor. Other than editing and adding factions, units etc, external tools are needed at the moment. We're listening to the community and will build the modding aspect further based on the feedback.


_____________________________

Know thyself!

(in reply to exsonic01)
Post #: 2
RE: Question about modding - 8/14/2018 6:35:13 PM   
exsonic01

 

Posts: 241
Joined: 7/26/2016
From: Dusty town, somewhere inside central valley of CA
Status: offline
Thank you for your great answers

(in reply to Veitikka)
Post #: 3
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