Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Lowpe (Japan) vs Wargamr (Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 11:33:05 AM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Allies have really pulled back...

Basically, there is no forward contest of Japanese historical expansion...





Attachment (1)

(in reply to PaxMondo)
Post #: 31
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 11:57:17 AM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

The likely outcome of all this will be an establishment of Japan's Perimeter,followed by a strange quiet time until the Allies feel free starting their move forward and then knowing Wargamr's basic past practices it will be relentless.

Other aspects of Wargamr's tactics include a heavy use of bombers against ground troops, a stated desire by him to work on his pilot training and tactics (including the use of huge expanded training squadrons).

The Allies have so many viable attack paths...




Attachment (1)

(in reply to Lowpe)
Post #: 32
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 12:38:31 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
So, Japan is going to use her float plane equipped subs to keep eyes on likely troop concentration ports.

Pilots will have high recon and high defense.

Subs will most likely be grouped in packs of 4 to recon a port all on the same day. I don't think I can get enough good intel using night missions but I will try.








Attachment (1)

(in reply to Lowpe)
Post #: 33
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 12:51:45 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Japan starts with 4 Emily, broken down into two detachments. I am planning on using them as recon instead of their other roles.

They make great torpedo attack planes, naval search, and troop transport in a pinch. I am planning on using 2 squadrons in the ground bombing role (one in Burma theater, the other in the South Pacific).

So recon and port/runway deep strike role. Late game the Patsy will provide a deep recon and strike role.

The Myrt isn't a plane I initially decided to r&d, but I am going to change that. The 30 hex extended range from a CV will provide a lot of port information from a dashing small carrier. The Myrt does suffer from very few possible squadrons, but there are sufficient squadrons for the role they are to play. Judy-C will perform this job until the Myrt arrives.




Attachment (1)

(in reply to Lowpe)
Post #: 34
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 12:59:46 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
NF program. I had thought on rushing the Myrt...which might be the single best NF Japan can realistically get. Single engine,fast, radar and really punches above her stats.

Rather, I am going for the tried and true Frances.

I don't think night bombing is going to play a huge role in this game. Just a hunch which could came back and really hurt me as my r&d program is very light.

The Zero will allow some modest resizing of Naval NF squadrons, and isn't for actual front line duty. I believe you can resize at least one other NF squadron earlier because it originates as either a fighter or float plane squadron.

The Dinah is to convert some recon planes into the NF tree.




Attachment (1)

< Message edited by Lowpe -- 8/11/2018 1:00:15 PM >

(in reply to Lowpe)
Post #: 35
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:11:12 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
MTB's are very solid late game VP trades...especially if you can use them to divert Allied ships into fresh minefields or CD guns or limited short range aerial strikes.

So early on, I want to get their experience up...




Attachment (1)

(in reply to Lowpe)
Post #: 36
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:21:48 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Picket ships. I am experimenting with how far out they can patrol a one hex zone...I guess in amphibious mode?




Attachment (1)

(in reply to Lowpe)
Post #: 37
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:31:40 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
There is no way to convert them to this class...which at least could get surface TF mode...




Attachment (1)

(in reply to Lowpe)
Post #: 38
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:46:36 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Has anyone ever figured out a use for the Standard E? Really, anything below A? And the A is only useful if you have suffered a lot of tanker losses.




Attachment (1)

(in reply to Lowpe)
Post #: 39
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:53:51 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
What are they good for? CAP traps? Some have some really good Captains, very salty high naval and low aggression!




Attachment (1)

< Message edited by Lowpe -- 8/11/2018 1:55:51 PM >

(in reply to Lowpe)
Post #: 40
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 1:57:09 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Ok, I am done with my post fiesta for now...

(in reply to Lowpe)
Post #: 41
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 5:07:45 PM   
Lokasenna


Posts: 8153
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I mean, I guess with those... you make them into AG's in 2/42.

(in reply to Lowpe)
Post #: 42
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 6:19:30 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.

(in reply to Lokasenna)
Post #: 43
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 6:27:47 PM   
witpqs


Posts: 23495
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.


Pure Imperial evil.

_____________________________


(in reply to Lowpe)
Post #: 44
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 7:06:18 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.


Pure Imperial evil.


Unfortunately not, as the code is written in such a way as to make a sub in "friendly/home waters" on the surface a lot and not actually hunting the hunters. But still it is fun to try and pull it off.

Bait ships definitely do attract aggressive sub commanders though. So, I guess that part might be evil.

(in reply to witpqs)
Post #: 45
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 11:35:14 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


Actually an attractive change.





Attachment (1)

(in reply to Lokasenna)
Post #: 46
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/12/2018 1:38:14 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
Hoping this area will be an early target by the Allies...right now it has been pretty much neglected.




Attachment (1)

< Message edited by Lowpe -- 8/12/2018 1:48:25 PM >

(in reply to Lowpe)
Post #: 47
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 3:35:56 AM   
PaxMondo


Posts: 8403
Joined: 6/6/2008
Status: offline
game date?

_____________________________

Pax

(in reply to Lowpe)
Post #: 48
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 1:11:28 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

quote:

ORIGINAL: PaxMondo

game date?


These are all pictures as of April 28th, 1942. It is in a lot of the pictures and I mention it once or twice, but not enough.

(in reply to PaxMondo)
Post #: 49
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 1:14:15 PM   
PaxMondo


Posts: 8403
Joined: 6/6/2008
Status: offline
ah, sorry. I couldn't tell if the data had advanced or not.






_____________________________

Pax

(in reply to Lowpe)
Post #: 50
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 1:15:53 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online

quote:

ORIGINAL: PaxMondo

ah, sorry. I couldn't tell if the data had advanced or not.







No problemo, the game is on hold why Wargamr invades a beach somewhere and launches a pincer attack on some cold Corona's...

(in reply to PaxMondo)
Post #: 51
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 1:20:20 PM   
PaxMondo


Posts: 8403
Joined: 6/6/2008
Status: offline


I could do with that … been hot here this summer …

hoist a schooner if you got one!



_____________________________

Pax

(in reply to Lowpe)
Post #: 52
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/14/2018 3:54:47 PM   
Lowpe


Posts: 15781
Joined: 2/25/2013
Status: online
He is back Wednesday...and then it might be few and far between updates of this AAR.

(in reply to PaxMondo)
Post #: 53
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.137