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National Reserve not working!

 
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National Reserve not working! - 7/24/2018 11:44:30 AM   
xhoel


Posts: 699
Joined: 6/24/2017
From: Germany
Status: offline
Hello all, I have said this before in two different posts but since it seems like nothing is being done about it I am going to post this again: Air Groups in the National Reserve are only losing 1 fatigue point per turn no matter how long you leave them there. This is without a doubt a bug that needs to be fixed as it makes the air game pretty unplayable.

Here are the two posts I mentioned:
http://www.matrixgames.com/forums/tm.asp?m=4508139
http://www.matrixgames.com/forums/tm.asp?m=4500198

Please morvael and Denniss fix this!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
Post #: 1
RE: National Reserve not working! - 7/24/2018 12:59:58 PM   
EwaldvonKleist


Posts: 1558
Joined: 4/14/2016
From: Berlin, Germany
Status: online
As a workaround, you can set up training/resting airbases and air transfer fatigued air groups in the rear area. But I agree that it needs fixing, because transferring them to a rear area base takes more time than simply clicking "reserve"

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Post #: 2
RE: National Reserve not working! - 7/24/2018 2:16:06 PM   
xhoel


Posts: 699
Joined: 6/24/2017
From: Germany
Status: offline
This is what I'm currently doing but that is far from optimal. As the Axis you have a limited number of air bases and in 1941 you need each and every one of them for different purposes so you can't afford to just leave air bases in Poland or East Prussia. Secondly you cannot put all fatigued air groups in one air base as the air base cannot support all of them which will lead to many taking reserve status so you have to move them to the NR and then retransfer on the field which takes a lot of time (3 turns at least). Not to mention its a hassle. I really hope thy fix this fast.

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to EwaldvonKleist)
Post #: 3
RE: National Reserve not working! - 7/24/2018 7:43:18 PM   
Aufklaerungs


Posts: 235
Joined: 6/4/2009
From: Chicago
Status: offline
wish the game allowed players to build new airfields...
At start of campaign all on map air groups have a minimum fatigue level hardcoded. Most german air elements start out with fatigue levels ranging from 12 to 16. This minimum starting fatigue default may be part of the issue here.

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Aufklärungs

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Post #: 4
RE: National Reserve not working! - 7/24/2018 9:36:13 PM   
xhoel


Posts: 699
Joined: 6/24/2017
From: Germany
Status: offline
That will be added in WITE 2 I believe. No I don't think that's the issue here. This only began after installing the new patch. And we are now on turn 8 so I doubt that's it.

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to Aufklaerungs)
Post #: 5
RE: National Reserve not working! - 7/24/2018 11:54:29 PM   
Icier


Posts: 576
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
try manual alternating the planes from each base...its a bit of a pain, buts keeps the German air force working much longer

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Those are my principles, and if you don't like them... well, I have others.

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Post #: 6
RE: National Reserve not working! - 7/25/2018 9:38:28 AM   
morvael


Posts: 11112
Joined: 9/8/2006
From: Poland
Status: offline
Will take a look.

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Post #: 7
RE: National Reserve not working! - 7/25/2018 7:48:21 PM   
xhoel


Posts: 699
Joined: 6/24/2017
From: Germany
Status: offline
Much obliged :)

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to morvael)
Post #: 8
RE: National Reserve not working! - 8/6/2018 10:00:09 AM   
morvael


Posts: 11112
Joined: 9/8/2006
From: Poland
Status: offline
Found and fixed. The code was treating National Reserve as an isolated airbase and the reduction of fatigue was limited to *0.95...
Not my bug, never visited that function :)

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Post #: 9
RE: National Reserve not working! - 8/6/2018 11:25:50 AM   
Telemecus


Posts: 2371
Joined: 3/20/2016
Status: offline
Cheers!

Fixed as in for the next version release?


< Message edited by Telemecus -- 8/6/2018 11:28:11 AM >

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Post #: 10
RE: National Reserve not working! - 8/6/2018 11:27:09 AM   
morvael


Posts: 11112
Joined: 9/8/2006
From: Poland
Status: offline
Yes, there is no instant patching for WitE :)

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Post #: 11
RE: National Reserve not working! - 8/6/2018 2:28:11 PM   
xhoel


Posts: 699
Joined: 6/24/2017
From: Germany
Status: offline
quote:

ORIGINAL: morvael

Found and fixed. The code was treating National Reserve as an isolated airbase and the reduction of fatigue was limited to *0.95...
Not my bug, never visited that function :)


Many thanks morvael! Cheers!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to morvael)
Post #: 12
RE: National Reserve not working! - 8/7/2018 6:44:48 PM   
Telemecus


Posts: 2371
Joined: 3/20/2016
Status: offline
I also noticed that auto swaps were less likely to occur in national reserve than on the map now - I assume this is the reason?

(in reply to xhoel)
Post #: 13
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