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Sunset and Sunrise times - 7/18/2018 10:48:06 PM   
RocketMan


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How do you determine what time Sunset and Sunrise is? Is it coded to be the same every day or does it vary day by day?
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RE: Sunset and Sunrise times - 7/19/2018 2:50:03 AM   
simovitch


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Sunrise varies with the seasons, but I don't see where it tells you when that is specifically. you just have to take note after the first mission.

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RE: Sunset and Sunrise times - 7/19/2018 12:55:49 PM   
RocketMan


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The game tells you when moonrise and set is, but not sunrise and set. Seems kind of odd, but not a game breaker by any means.

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RE: Sunset and Sunrise times - 7/19/2018 1:46:42 PM   
boogabooga

 

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Sun/moon rise and set times should be an easy thing to find for any point on earth and for any date within hundreds of years from now into either the past or future.

Try a Google search. You can even try free astronomy software like Stellarium.

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RE: Sunset and Sunrise times - 7/19/2018 2:31:54 PM   
RocketMan


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I know I can find them online, and also realize that they are going to vary a bit over the map, but when I saw moonrise and set displayed in the program, I thought sunrise and set might be displayed somewhere too.

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RE: Sunset and Sunrise times - 7/19/2018 5:03:51 PM   
warshipbuilder


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The night missions start at 1800 regardless of season, so sun rise and set have no meaning.

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RE: Sunset and Sunrise times - 7/20/2018 4:39:18 PM   
simovitch


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quote:

ORIGINAL: warshipbuilder

The night missions start at 1800 regardless of season, so sun rise and set have no meaning.

But flying a daylight mission after sunset (reduced visibility) causes increase pilot fatigue, inaccurate bombing, more likelihood of crashing on landing, reduced detection, and possibly other effects so there is some consideration to be taken about launching your daylight raids too late in the day.

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RE: Sunset and Sunrise times - 7/21/2018 12:00:44 AM   
RocketMan


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quote:

ORIGINAL: simovitch


quote:

ORIGINAL: warshipbuilder

The night missions start at 1800 regardless of season, so sun rise and set have no meaning.

But flying a daylight mission after sunset (reduced visibility) causes increase pilot fatigue, inaccurate bombing, more likelihood of crashing on landing, reduced detection, and possibly other effects so there is some consideration to be taken about launching your daylight raids too late in the day.


That was my thought as well simovitch. Plus the "day" starts at 4:30 am, when it's still night, so if you send out missions too early it will still be dark over the target when they get there.

< Message edited by RocketMan -- 7/21/2018 12:39:34 AM >

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RE: Sunset and Sunrise times - 7/21/2018 3:47:19 AM   
warshipbuilder


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quote:

But flying a daylight mission after sunset (reduced visibility) causes increase pilot fatigue, inaccurate bombing, more likelihood of crashing on landing, reduced detection, and possibly other effects so there is some consideration to be taken about launching your daylight raids too late in the day.


Oh so very true. You definitely want all your birds back in the nest by 1700. Any time later, bad things happen.



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RE: Sunset and Sunrise times - 11/18/2018 4:12:34 PM   
Rainerle

 

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While we are discussind moon rise and set times, those are way off in the game.
The light ranges from 0 to 24. So it seems reasonable to assume that 24 is a full monn and 0 a new moon, with 12 being a half moon.
Now a full moon always rises at dusk and sets at dawn. A new moon does the opposite, i.e. it rises at dawn and sets at dusk. Half moons fall in between but still they are predictable. A waning half moon rises at about midnight and sets at noon. A waxing half moon rises at noon and sets at around midnight.
In the game however those times are way off. I have light 22, so almost a full moon and the game tells me that it will rise at 6 a.m. and set at 2 p.m. This is way off.

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RE: Sunset and Sunrise times - 11/19/2018 12:12:53 AM   
simovitch


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We are currently working on the next patch and we will look into this. From what I can tell the previous programmers tried their best on these moon settings but settled for what you see.
In the end, if we don't get around to fixing it it should be considered an abstraction of night vision impacted by clouds and other weather effects.

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RE: Sunset and Sunrise times - 12/6/2018 5:57:56 PM   
simovitch


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quote:

ORIGINAL: Rainerle

While we are discussind moon rise and set times, those are way off in the game.
The light ranges from 0 to 24. So it seems reasonable to assume that 24 is a full monn and 0 a new moon, with 12 being a half moon.
Now a full moon always rises at dusk and sets at dawn. A new moon does the opposite, i.e. it rises at dawn and sets at dusk. Half moons fall in between but still they are predictable. A waning half moon rises at about midnight and sets at noon. A waxing half moon rises at noon and sets at around midnight.
In the game however those times are way off. I have light 22, so almost a full moon and the game tells me that it will rise at 6 a.m. and set at 2 p.m. This is way off.

I found out what is going on here, this is an easy fix to make this more in line with the Natural period of the moon. Also found the bug where the moon setting times near the end game in the BoB40 and BoB41 campaigns would go beyond the 24:00 clock .

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RE: Sunset and Sunrise times - 12/6/2018 6:08:46 PM   
AFIntel


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quote:

ORIGINAL: simovitch

We are currently working on the next patch and we will look into this. From what I can tell the previous programmers tried their best on these moon settings but settled for what you see.
In the end, if we don't get around to fixing it it should be considered an abstraction of night vision impacted by clouds and other weather effects.


Wait, there IS someone working to fix this game?

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