Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Desert War: Lage Ost 1942

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> RE: Desert War: Lage Ost 1942 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Desert War: Lage Ost 1942 - 8/7/2018 5:44:35 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline
Let us know when you think this conversation about the next Eastern Front game should be moved to [Coming Soon]. I'm ready to talk about it "over there". What say you?

Stay here or Over There?

_____________________________


(in reply to bcgames)
Post #: 31
RE: Desert War: Lage Ost 1942 - 8/7/2018 1:03:27 PM   
benpark

 

Posts: 3844
Joined: 8/12/2002
Status: online
Over there!

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to bcgames)
Post #: 32
RE: Desert War: Lage Ost 1942 - 8/11/2018 3:54:26 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline
I believe we're stuck here. So...I'll post here about the next game and hope you will do the same.

Onwards!


_____________________________


(in reply to benpark)
Post #: 33
RE: Desert War: Lage Ost 1942 - 8/11/2018 4:07:20 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline
The way ahead:

* Half the Desert War hex scale from 2-miles to one mile per hex (1600 meters).
* "Double" the time scale from three to five turns per day (4 day, 1 night).
* Retain the company/battalion scale and all the unique, unit type capabilities found in Desert War.
* Add new unit types (bridging engineers, partisans, security, ski units).
* Scenarios should consist of no more than two corps per side.
* Average scenario length should be on average two to three days time (10-15 turns)...some shorter (a day--5 turns), some longer (6 days--30 turns). None longer.
* Bottom Line (My Read): Many like/want smaller, shorter scenarios. Some want larger, longer scenarios. The Priority goes to what The Many want and what we can do.

What do you want in The East?



_____________________________


(in reply to bcgames)
Post #: 34
RE: Desert War: Lage Ost 1942 - 8/11/2018 10:44:48 PM   
jack54


Posts: 1268
Joined: 7/18/2007
From: East Tennessee
Status: offline
Well my dream would be 2nd Kharkov at the current 2 mile scale but that would be a true monster.

Another possibility could be ONE large scenario then that scenario broken down into smaller scenarios almost a case study.

Sprinkle in a few non related Small scenarios for flavor. ( 1 or 2 day things).

(Brother against Brother did something similar with the American Civil War. Manassas was the large scenario which was broken down into variants of Sudley Springs Ford, Blackburn's Ford, various time starts and what if's.Then they through in unrelated battles like Mill Springs and Williamsburg)


I'm just thinking outloud... whatever you decide I'll come along for the ride


< Message edited by jack54 -- 8/12/2018 12:03:15 AM >


_____________________________

Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)

(in reply to bcgames)
Post #: 35
RE: Desert War: Lage Ost 1942 - 8/12/2018 11:51:22 AM   
Okayrun3254

 

Posts: 65
Joined: 8/28/2014
Status: offline

quote:

ORIGINAL: jack54

Well my dream would be 2nd Kharkov at the current 2 mile scale but that would be a true monster.

Another possibility could be ONE large scenario then that scenario broken down into smaller scenarios almost a case study.

Sprinkle in a few non related Small scenarios for flavor. ( 1 or 2 day things).

(Brother against Brother did something similar with the American Civil War. Manassas was the large scenario which was broken down into variants of Sudley Springs Ford, Blackburn's Ford, various time starts and what if's.Then they through in unrelated battles like Mill Springs and Williamsburg)


I'm just thinking outloud... whatever you decide I'll come along for the ride



I'm with you. I am okay with the new direction. The main things that I would like to see improved would be the graphics and the user interface. Those are reasonable things that can be improved with a already very good game.

(in reply to jack54)
Post #: 36
RE: Desert War: Lage Ost 1942 - 8/12/2018 1:46:09 PM   
76mm


Posts: 3552
Joined: 5/2/2004
From: Washington, DC
Status: offline

quote:

ORIGINAL: bcgames

The way ahead:
* Half the Desert War hex scale from 2-miles to one mile per hex (1600 meters).
* "Double" the time scale from three to five turns per day (4 day, 1 night).
* Retain the company/battalion scale and all the unique, unit type capabilities found in Desert War.
* Add new unit types (bridging engineers, partisans, security, ski units).
* Scenarios should consist of no more than two corps per side.
* Average scenario length should be on average two to three days time (10-15 turns)...some shorter (a day--5 turns), some longer (6 days--30 turns). None longer.
* Bottom Line (My Read): Many like/want smaller, shorter scenarios. Some want larger, longer scenarios. The Priority goes to what The Many want and what we can do.

What do you want in The East?

Will some specialist units still be represented at the platoon scale?

(in reply to bcgames)
Post #: 37
RE: Desert War: Lage Ost 1942 - 8/12/2018 3:37:52 PM   
MrClock

 

Posts: 50
Joined: 12/13/2014
From: Milan - Italy
Status: offline
A database of units and a summary of their history.
I'd like to see how many men and vehicles there are in the units.
I don't like a simple percentage of strength (It's easy for gameplay, but I'd also like a list of losses).

(in reply to 76mm)
Post #: 38
RE: Desert War: Lage Ost 1942 - 8/14/2018 12:12:49 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline

quote:

ORIGINAL: 76mm

Will some specialist units still be represented at the platoon scale?


As a general rule, no. The battalion will remain the central unit of measurement for all types of infantry, cavalry, artillery, and armor. Specialist units will continue to be represented at company/battery level. However, if the situation represented by a scenario requires platoon-level units to work properly and/or represent the historical situation--then we will include platoon-sized units of the type required (e.g. Operazione E, Battle of Sollum, and The Rats vs The Ram). The capability to add/include platoons in a scenario will remain within the game editor.


_____________________________


(in reply to 76mm)
Post #: 39
RE: Desert War: Lage Ost 1942 - 8/14/2018 12:14:40 AM   
76mm


Posts: 3552
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: bcgames
However, if the situation represented by a scenario requires platoon-level units to work properly and/or represent the historical situation--then we will include platoon-sized units of the type required (e.g. Operazione E, Battle of Sollum, and The Rats vs The Ram). The capability to add/include platoons in a scenario will remain within the game editor.

Great, sounds good.

(in reply to bcgames)
Post #: 40
RE: Desert War: Lage Ost 1942 - 8/17/2018 2:11:28 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline

quote:

ORIGINAL: MrClock

A database of units and a summary of their history.


An interesting idea. This would go far to support a "linked-scenario campaign".

We'll see.

_____________________________


(in reply to MrClock)
Post #: 41
RE: Desert War: Lage Ost 1942 - 8/17/2018 1:44:10 PM   
76mm


Posts: 3552
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: MrClock
A database of units and a summary of their history.

+1000, plus mega bonus points if exportable/importable.

(in reply to MrClock)
Post #: 42
RE: Desert War: Lage Ost 1942 - 8/20/2018 2:14:58 AM   
bcgames


Posts: 1682
Joined: 6/2/2010
From: The Last Book I Read
Status: offline

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: MrClock
A database of units and a summary of their history.

+1000, plus mega bonus points if exportable/importable.

Hmmm...now I'm not sure what I'm signing up for with this hearty-ho. When I hear "database of units", I think, "these are the units of 1st Guards Army during period x..." or similar TO&E exploration. A "summary of their history"...actually means a summary of their historical combat record. What I envision for a connected set of scenarios only includes an historical summary of the targeted set of units in the game. More than that is way outside the scope of the next game.

_____________________________


(in reply to 76mm)
Post #: 43
RE: Desert War: Lage Ost 1942 - 8/22/2018 3:36:25 PM   
jack54


Posts: 1268
Joined: 7/18/2007
From: East Tennessee
Status: offline
I'd love to see the ability to target i.e. pursue/follow an enemy unit. The Ageod wego system has this feature; I find I use it often.

The below image shows a surrounded Enemy HQ that got away. I thought I had it covered (Dropbox link to a gif that shows the escape https://www.dropbox.com/s/c4garwunrzc5ay8/Dw-Hq-escape.gif?dl=0)




Attachment (1)

< Message edited by jack54 -- 8/22/2018 3:41:44 PM >


_____________________________

Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)

(in reply to bcgames)
Post #: 44
RE: Desert War: Lage Ost 1942 - 8/22/2018 3:52:58 PM   
Saint Ruth


Posts: 731
Joined: 12/16/2009
Status: offline
That's an interesting idea.
Some units (recce) retreat from enemy units so this would be the opposite.
How do you tell a unit to pursue in Ageod? Right click the unit or ... ?

(in reply to jack54)
Post #: 45
RE: Desert War: Lage Ost 1942 - 8/22/2018 4:34:19 PM   
jack54


Posts: 1268
Joined: 7/18/2007
From: East Tennessee
Status: offline
With Ageod you drag and drop the attacking unit onto the target enemy. Since their games use 'areas' there is plenty of room to target the enemy or drop in the region without targeting an individual enemy. I would imagine Desert War would need a corresponding 'Key' press since the units are concentrated in stacks.

_____________________________

Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)

(in reply to Saint Ruth)
Post #: 46
RE: Desert War: Lage Ost 1942 - 9/3/2018 11:02:55 PM   
BletchleyGeek


Posts: 4231
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:



The way ahead:

* Half the Desert War hex scale from 2-miles to one mile per hex (1600 meters).
* "Double" the time scale from three to five turns per day (4 day, 1 night).
* Retain the company/battalion scale and all the unique, unit type capabilities found in Desert War.
* Add new unit types (bridging engineers, partisans, security, ski units).
* Scenarios should consist of no more than two corps per side.
* Average scenario length should be on average two to three days time (10-15 turns)...some shorter (a day--5 turns), some longer (6 days--30 turns). None longer.
* Bottom Line (My Read): Many like/want smaller, shorter scenarios. Some want larger, longer scenarios. The Priority goes to what The Many want and what we can do.


That sounds to me like a TODO list to get behind. Thanks for keeping the WEGO dream alive and looking forward to the East Front game.

< Message edited by BletchleyGeek -- 9/3/2018 11:07:26 PM >


_____________________________

Wite2 - Lead Tester

(in reply to bcgames)
Post #: 47
RE: Desert War: Lage Ost 1942 - 9/25/2018 11:59:17 AM   
Phoenix100

 

Posts: 2557
Joined: 9/28/2010
Status: offline
+1

(in reply to BletchleyGeek)
Post #: 48
RE: Desert War: Lage Ost 1942 - 10/9/2018 3:24:53 PM   
governato

 

Posts: 864
Joined: 5/6/2011
From: Seattle, WA
Status: offline
Can't wait for this! To state the obvious: make sure you add solid weather rules...


It's my impression that It's not always sunny and dry in Russia...;).

(in reply to bcgames)
Post #: 49
RE: Desert War: Lage Ost 1942 - 10/11/2018 3:12:31 PM   
Saint Ruth


Posts: 731
Joined: 12/16/2009
Status: offline
Yep, pack your gloves! There will be snow!

(in reply to governato)
Post #: 50
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> RE: Desert War: Lage Ost 1942 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.137